Files
ai-hell/SESSION.md
Mortdecai f0ac2ccc05 chore: scaffold project files
IDEA.md, SESSION.md, DECISIONS.md, CLAUDE.md, .gitignore.
Next session: invoke writing-plans skill against design spec.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-10 01:07:50 -04:00

1.2 KiB

SESSION.md — AI Hell

Project Summary

Passive horror webapp. AI-generated hellscape with infinite escalation, randomized timing, WebGL shader compositor, XTTS voices cloned from non-voice samples. Based on claude-avatar infra.

Context Files

  • ~/bin/CLAUDE.md — global homelab instructions
  • ./IDEA.md — project brief
  • ./DECISIONS.md — decision log
  • ./docs/superpowers/specs/2026-04-10-ai-hell-design.md — design spec (START HERE)

Infrastructure

  • Target container: CT on pve197, V100 32GB GPU passthrough
  • Caddy: hell.sethpc.xyz -> CT_IP:8400
  • Repo: git.sethpc.xyz/Seth/ai-hell

Session Notes

Design (2026-04-10)

  • Brainstormed from claude-avatar baseline
  • Key decisions: no avatar (pure environmental horror), hybrid arch (server brain + client rendering), infinite asymptotic escalation with randomized timing, XTTS fed non-voice samples for emergent creepiness
  • Stack: SDXL Turbo (images) + XTTS v2 (voices) + WebGL shaders (distortion) + Web Audio (3-layer mixer)
  • Design spec written and approved

Next Steps

  • Write implementation plan (invoke writing-plans skill against design spec)
  • Execute plan