# SESSION.md — AI Hell ## Project Summary Passive horror webapp. AI-generated hellscape with infinite escalation, randomized timing, WebGL shader compositor, XTTS voices cloned from non-voice samples. Based on claude-avatar infra. ## Context Files - `~/bin/CLAUDE.md` — global homelab instructions - `./IDEA.md` — project brief - `./DECISIONS.md` — decision log - `./docs/superpowers/specs/2026-04-10-ai-hell-design.md` — design spec (START HERE) ## Infrastructure - **Target container:** CT on pve197, V100 32GB GPU passthrough - **Caddy:** hell.sethpc.xyz -> CT_IP:8400 - **Repo:** git.sethpc.xyz/Seth/ai-hell ## Session Notes ### Design (2026-04-10) - Brainstormed from claude-avatar baseline - Key decisions: no avatar (pure environmental horror), hybrid arch (server brain + client rendering), infinite asymptotic escalation with randomized timing, XTTS fed non-voice samples for emergent creepiness - Stack: SDXL Turbo (images) + XTTS v2 (voices) + WebGL shaders (distortion) + Web Audio (3-layer mixer) - Design spec written and approved ## Next Steps - [ ] Write implementation plan (invoke writing-plans skill against design spec) - [ ] Execute plan