- pnpm workspace: shared/server/client packages - Server: Fastify+ws, chess.js, FSM (touch-move + hierarchy), per-player view filter, zod validation, rate limiting, grace-window disconnect handling - Client: Svelte 5 + Vite, click-to-move board, moderator panel, promotion/draw dialogs - Shared: protocol types, ModeratorText enum, geometricMoves helper (provably zero opponent-info leak) - 43 tests pass (21 shared, 22 server incl. 4 real-WS integration) - Deploy: CT 690 on node-241 (192.168.0.245), systemd-managed, Caddy block for chess.sethpc.xyz - Live at https://chess.sethpc.xyz Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
3.7 KiB
blind_chess
Web-based two-player chess where each player sees only their own pieces; the server acts as moderator.
Start Here
Read the latest handoff first: .claude/handoffs/ (most recent file).
Then check DECISIONS.md for settled choices, and docs/superpowers/specs/2026-04-28-blind-chess-design.md for the full design spec.
Project Identity
A digitization of a battleship-style chess variant. Two players, separated; a moderator who sees both boards and announces a fixed vocabulary of events ("Black has moved and captured", "Moving that piece will not help you", "White is in check"). The physical version requires three people; this version replaces the moderator with a server. Ships with both vanilla mode (full reveal — normal chess) and blind mode (the variation) on day one. Mode is a per-player view filter on a shared engine, not a different game.
The system's most distinctive property: highlighting in blind mode reveals zero opponent information. It's computed purely from (piece type, position, own-piece set) — a function whose signature literally cannot read opponent state. The moderator vocabulary is the only legitimate channel for opponent events.
Current State
- Phase: MVP deployed and live at https://chess.sethpc.xyz (2026-04-28).
- Repo:
git.sethpc.xyz/Seth/blind_chess. - Stack: Node 22 + TypeScript, Fastify +
ws, Svelte 5 + Vite,chess.js. pnpm workspace withpackages/{server,client,shared}. - Deploy: LXC CT 690 on node-241 at 192.168.0.245, behind Caddy CT 600. Systemd unit
blind-chess.service, port 3000. In-memory state only. - Tests: 43 passing — 21 in shared (geometric helper), 22 in server (FSM + view + 4 real-WS integration).
- Known gaps (deferred): drag-and-drop input (click-to-move only), full integration coverage of every endgame path, mobile-specific polish, observability beyond
/api/health.
Key files
IDEA.md— original project brief (Seth's words)DECISIONS.md— locked architectural and gameplay decisionsdocs/superpowers/specs/2026-04-28-blind-chess-design.md— full design spec (data model, protocol, FSM, testing)packages/shared/src/geometric.ts— the zero-leak helper. The signature is the proof.packages/server/src/view.ts—buildView, the security boundary.packages/server/src/commit.ts— touch-move FSM (the spec's hierarchy decision table).packages/server/src/translator.ts— chess.jsMove→ moderator-vocabulary enum.deploy/blind-chess.service— systemd unit (canonical at/etc/systemd/system/blind-chess.serviceon the CT).deploy/Caddyfile.snippet— block already added to/etc/caddy/Caddyfileon CT 600.
Operations
- Logs:
ssh root@192.168.0.245 'journalctl -u blind-chess -f' - Restart:
ssh root@192.168.0.245 'systemctl restart blind-chess' - Health:
curl https://chess.sethpc.xyz/api/health - Deploy update:
pnpm -r build→pnpm --filter @blind-chess/server deploy --prod --legacy .deploy-server→ rsync server bundle to/opt/blind-chess/server/and clientdist/to/opt/blind-chess/client/dist/→chown -R blindchess:blindchess /opt/blind-chess→systemctl restart blind-chess. Server restart drops in-memory games (acceptable for MVP).
Conventions
- Inherits global homelab conventions from
~/bin/CLAUDE.md(gitea CLI, conventional commits,.claude/handoffs/for session state). - pnpm workspace; do not use npm/yarn lockfiles.
- All inter-package types live in
packages/shared/. Never duplicate protocol types in client or server. - Server is the single authority on game state. Client
commitmessages are requests, not facts. - The view filter (
buildView) is the only egress for board state. Don't bypass it.