Commit Graph

2 Commits

Author SHA1 Message Date
claude (blind_chess) 7c18725586 feat(bot): vanilla CasualBrain delegates to js-chess-engine
The hand-rolled scoring heuristic lost to a random-move baseline 7-7 in
self-play — far below the spec's >=80% acceptance bar. Swap in a real
chess engine (js-chess-engine, MIT, ~400KB, no native deps) for vanilla
mode at level 2 with randomness=30 to break threefold cycles.

- BrainInput.fen added; driver populates it ONLY in vanilla mode.
  Blind mode omits the FEN so the engine path can't smuggle opponent
  positions past the view filter.
- CasualBrain in vanilla: convert FEN -> EngineGame -> ai({level: 2});
  validate the engine's move is in legalCandidates; fall back to
  heuristic on miss.
- Blind mode unchanged (engine isn't useful when only own pieces are
  visible — that's Phase 2 Recon's territory).

Self-play vs RandomBrain (100 games each direction, vanilla):
  - Casual(W) vs Random(B): W=97%
  - Random(W) vs Casual(B): B=96%
Casual-vs-Casual vanilla balanced, ~5-30ms/move. All 54 tests still pass.

Refresh .secrets.baseline (stale) to allow new pnpm-lock.yaml hashes.
2026-04-28 15:14:12 -04:00
claude (blind_chess) a6de43edc1 feat: implement and deploy blind_chess MVP
- pnpm workspace: shared/server/client packages
- Server: Fastify+ws, chess.js, FSM (touch-move + hierarchy),
  per-player view filter, zod validation, rate limiting, grace-window
  disconnect handling
- Client: Svelte 5 + Vite, click-to-move board, moderator panel,
  promotion/draw dialogs
- Shared: protocol types, ModeratorText enum, geometricMoves helper
  (provably zero opponent-info leak)
- 43 tests pass (21 shared, 22 server incl. 4 real-WS integration)
- Deploy: CT 690 on node-241 (192.168.0.245), systemd-managed,
  Caddy block for chess.sethpc.xyz
- Live at https://chess.sethpc.xyz

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-04-28 11:20:18 -04:00