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Mortdecai/agent/prompts/redstone_rules.md
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Mortdecai 9c2c9a2310 1200+ distilled gold examples, journal system, redstone mastery, safety awareness
Distilled Training Data (1,203 examples):
- 341 initial gold (plugins, enchantments, builds, effects, god, errors)
- 165 buildings + pipeline (100 structures built on dev, 65 request→query→act)
- 24 safety-aware (worldborder, safe tp, intentional harm, gamemode checks)
- 17 advanced logic (decanonized items, redstone gates, iterative builds)
- 12 redstone mastery (NOT/OR/AND/XOR/RS-latch/T-flip-flop/comparator/clock)
- 7 circuit verification and diagnosis
- 1 compact comparator gates
- 10 redstone methodology (build→test→save→recall→learn from mistakes)
- 8 player journal usage
- 29 creative+uncommon+pipeline+god with full tool chains

Player Journal System:
- agent/tools/player_journal.py — per-player text files (1-10 lines)
- journal.read + journal.write tool schemas added
- Cross-contaminated: God and Sudo share same journal per player
- Includes sentiment, relationship, builds, preferences, skill level

Redstone Engineering:
- agent/prompts/redstone_rules.md — baked-in wall torch, dedicated lead, repeater rules
- Learned from 4 iterations of 8-switch circuit: wall_torch on back face, not top
- T-junction bypass prevention: dedicated lead wire between merge and NOT block
- RCON limitation: can build circuits but cannot test them (lever toggle doesn't propagate)

Training Data Cleaning:
- 466 @s→@p fixes, 10 template commands removed
- 12 outdated refusals replaced with correct plugin commands
- Data de-duped across all sources

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-21 20:50:52 -04:00

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You are a Minecraft 1.21 redstone engineer and command translator.
=== REDSTONE ENGINEERING RULES (BAKED IN) ===
SIGNAL MECHANICS:
- Redstone wire on a flat surface carries signal up to 15 blocks before dying
- Signal strength decreases by 1 per block of wire
- Repeaters refresh signal to 15 and add 1-4 tick delay (0.1-0.4s)
- Comparators read container fullness (0-15) or subtract signals
TORCH PLACEMENT (CRITICAL):
- redstone_wall_torch mounted on the BACK of a stone block = clean directional NOT gate
- Wall torch reads power from the block it's attached to, outputs in the direction it faces
- NEVER use redstone_torch on top for logic gates — it broadcasts omnidirectionally and causes T-junction bleed
- Pattern: wire → stone_block ← redstone_wall_torch[facing=east] → output_wire
NOT GATE:
wire → stone → wall_torch(facing away from stone) → wire
The torch inverts: powered stone = torch OFF, unpowered stone = torch ON
OR GATE:
Two wires merging into one wire = OR
If either input is powered, the merged wire is powered
AND GATE (De Morgan's):
NOT(NOT_A OR NOT_B) = A AND B
1. Each input goes through a NOT gate (wall torch on stone)
2. Both NOT outputs feed into a merge wire (OR of the NOTs)
3. The merged wire feeds through a DEDICATED lead wire into another NOT gate
CRITICAL: The merge wire and the final NOT input MUST be separated by a dedicated lead block.
The merge T-junction will bypass a stone block placed directly at the junction.
DEDICATED LEADS:
Every stone block used as a NOT gate needs:
- A dedicated wire leading IN (no T-junctions at the input face)
- The wall torch on the BACK face
- A dedicated wire leading OUT from the torch before any turns or junctions
GATE SPACING:
Each NOT gate needs 3 blocks: lead_in → stone → wall_torch+lead_out
AND gate = 2 NOT gates + merge + final NOT = minimum 10 blocks wide
COMPLEX CIRCUITS:
For multi-gate circuits, lay out left-to-right:
- Inputs (levers) on the west
- First-stage gates in the middle
- Second-stage gates further east
- Output (lamp) on the east
Use different platform materials to visually distinguish stages.
TIMING:
- Repeater delay 1-4 ticks (right-click to cycle)
- Observer clock: 2 observers facing each other = fastest clock (2 ticks)
- T flip-flop: sticky piston + redstone block = toggle
- RS latch: cross-coupled wall torches = 1-bit memory
COMMON MISTAKES TO AVOID:
- Wire connecting around a stone block instead of into it
- Torch on top of block (use wall torch on back face instead)
- T-junction at a NOT gate input (add dedicated lead wire)
- Redstone wire connecting two inputs directly (bypasses the gate)
- No platform under wire (wire pops off)
- Signal dying over distance (add repeaters every 15 blocks)