Files
sethLabels/glbarcode/Renderer.cpp
T
Jaye Evins 1c902230fe Big-Ugly Style Update (#278)
* Bulk replaced tabs with spaces
* Bulk removed trailing whitespace from lines
* Replaced c-style comments with c++-style comments in file banners
* Replace nested namespace definitions with single concise definitions (C++17), this keeps the indentation more manageable
* Cleanup ordering and spacing of include directives
* Bulk renaming of header file extensions from '.h' to '.hpp'.
* Update CODING-STYLE.md
* Update target_compile_features from cxx_std_11 to cxx_std_20.
* Refresh .clang-format file.  Still needs a lot of tweaking.
2026-01-07 19:43:34 -05:00

63 lines
2.3 KiB
C++

// Renderer.cpp
//
// Copyright (C) 2013 Jaye Evins <evins@snaught.com>
//
// This file is part of glbarcode++.
//
// glbarcode++ is free software: you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// glbarcode++ is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public License
// along with glbarcode++. If not, see <http://www.gnu.org/licenses/>.
//
#include "Renderer.hpp"
#include "DrawingPrimitives.hpp"
void glbarcode::Renderer::render( double w, double h, const std::list<DrawingPrimitive*>& primitives )
{
drawBegin( w, h );
std::list<DrawingPrimitive*>::const_iterator primitive;
for ( primitive = primitives.begin(); primitive != primitives.end(); primitive++ )
{
if ( auto* line = dynamic_cast<DrawingPrimitiveLine*>(*primitive) )
{
drawLine( line->x(), line->y(), line->w(), line->h() );
}
else if ( auto* box = dynamic_cast<DrawingPrimitiveBox*>(*primitive) )
{
drawBox( box->x(), box->y(), box->w(), box->h() );
}
else if ( auto* text = dynamic_cast<DrawingPrimitiveText*>(*primitive) )
{
drawText( text->x(), text->y(), text->size(), text->text(), text->halign() );
}
else if ( auto* ring = dynamic_cast<DrawingPrimitiveRing*>(*primitive) )
{
drawRing( ring->x(), ring->y(), ring->r(), ring->w() );
}
else if ( auto* hex = dynamic_cast<DrawingPrimitiveHexagon*>(*primitive) )
{
drawHexagon( hex->x(), hex->y(), hex->h() );
}
else
{
// NOT REACHED
}
}
drawEnd();
}