Removed C++17 nested namespace definitions. Should build on trusty again.
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+184
-181
@@ -24,220 +24,223 @@
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#include <QPen>
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namespace glabels::model
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namespace glabels
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{
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//
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// Private
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//
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namespace
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namespace model
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{
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const double slopPixels = 2;
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}
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//
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// Private
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//
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namespace
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{
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const double slopPixels = 2;
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}
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///
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/// Constructor
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///
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ModelLineObject::ModelLineObject()
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{
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mOutline = nullptr;
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///
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/// Constructor
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///
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ModelLineObject::ModelLineObject()
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{
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mOutline = nullptr;
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mHandles << new HandleP1( this );
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mHandles << new HandleP2( this );
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mHandles << new HandleP1( this );
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mHandles << new HandleP2( this );
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mLineWidth = 1.0;
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mLineColorNode = ColorNode( QColor( 0, 0, 0 ) );
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}
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mLineWidth = 1.0;
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mLineColorNode = ColorNode( QColor( 0, 0, 0 ) );
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}
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///
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/// Constructor
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///
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ModelLineObject::ModelLineObject( const Distance& x0,
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const Distance& y0,
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const Distance& dx,
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const Distance& dy,
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const Distance& lineWidth,
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const ColorNode& lineColorNode,
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const QMatrix& matrix,
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bool shadowState,
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const Distance& shadowX,
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const Distance& shadowY,
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double shadowOpacity,
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const ColorNode& shadowColorNode )
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: ModelObject( x0, y0, dx, dy,
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matrix,
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shadowState, shadowX, shadowY, shadowOpacity, shadowColorNode )
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{
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mOutline = new Outline( this );
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///
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/// Constructor
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///
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ModelLineObject::ModelLineObject( const Distance& x0,
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const Distance& y0,
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const Distance& dx,
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const Distance& dy,
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const Distance& lineWidth,
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const ColorNode& lineColorNode,
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const QMatrix& matrix,
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bool shadowState,
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const Distance& shadowX,
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const Distance& shadowY,
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double shadowOpacity,
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const ColorNode& shadowColorNode )
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: ModelObject( x0, y0, dx, dy,
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matrix,
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shadowState, shadowX, shadowY, shadowOpacity, shadowColorNode )
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{
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mOutline = new Outline( this );
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mHandles << new HandleNorthWest( this );
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mHandles << new HandleNorth( this );
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mHandles << new HandleNorthEast( this );
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mHandles << new HandleEast( this );
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mHandles << new HandleSouthEast( this );
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mHandles << new HandleSouth( this );
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mHandles << new HandleSouthWest( this );
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mHandles << new HandleWest( this );
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mHandles << new HandleNorthWest( this );
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mHandles << new HandleNorth( this );
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mHandles << new HandleNorthEast( this );
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mHandles << new HandleEast( this );
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mHandles << new HandleSouthEast( this );
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mHandles << new HandleSouth( this );
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mHandles << new HandleSouthWest( this );
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mHandles << new HandleWest( this );
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mLineWidth = lineWidth;
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mLineColorNode = lineColorNode;
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}
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mLineWidth = lineWidth;
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mLineColorNode = lineColorNode;
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}
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///
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/// Copy constructor
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///
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ModelLineObject::ModelLineObject( const ModelLineObject* object )
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: ModelObject(object)
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{
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mLineWidth = object->mLineWidth;
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mLineColorNode = object->mLineColorNode;
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}
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///
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/// Destructor
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///
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ModelLineObject::~ModelLineObject()
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{
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foreach( Handle* handle, mHandles )
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///
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/// Copy constructor
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///
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ModelLineObject::ModelLineObject( const ModelLineObject* object )
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: ModelObject(object)
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{
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delete handle;
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mLineWidth = object->mLineWidth;
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mLineColorNode = object->mLineColorNode;
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}
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mHandles.clear();
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}
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///
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/// Clone
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///
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ModelLineObject* ModelLineObject::clone() const
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{
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return new ModelLineObject( this );
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}
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///
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/// Line Width Property Getter
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///
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Distance ModelLineObject::lineWidth() const
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{
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return mLineWidth;
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}
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///
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/// Line Width Property Setter
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///
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void ModelLineObject::setLineWidth( const Distance& value )
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{
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if ( mLineWidth != value )
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///
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/// Destructor
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///
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ModelLineObject::~ModelLineObject()
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{
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mLineWidth = value;
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emit changed();
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foreach( Handle* handle, mHandles )
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{
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delete handle;
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}
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mHandles.clear();
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}
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}
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///
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/// Line Color Node Property Getter
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///
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ColorNode ModelLineObject::lineColorNode() const
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{
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return mLineColorNode;
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}
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///
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/// Line Color Node Property Setter
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///
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void ModelLineObject::setLineColorNode( const ColorNode& value )
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{
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if ( mLineColorNode != value )
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///
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/// Clone
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///
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ModelLineObject* ModelLineObject::clone() const
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{
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mLineColorNode = value;
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emit changed();
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return new ModelLineObject( this );
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}
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///
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/// Line Width Property Getter
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///
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Distance ModelLineObject::lineWidth() const
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{
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return mLineWidth;
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}
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///
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/// Line Width Property Setter
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///
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void ModelLineObject::setLineWidth( const Distance& value )
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{
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if ( mLineWidth != value )
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{
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mLineWidth = value;
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emit changed();
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}
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}
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///
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/// Line Color Node Property Getter
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///
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ColorNode ModelLineObject::lineColorNode() const
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{
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return mLineColorNode;
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}
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///
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/// Line Color Node Property Setter
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///
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void ModelLineObject::setLineColorNode( const ColorNode& value )
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{
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if ( mLineColorNode != value )
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{
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mLineColorNode = value;
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emit changed();
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}
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}
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}
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///
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/// Can Line Color Capability Implementation
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///
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bool ModelLineObject::canLineColor()
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{
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return true;
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}
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///
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/// Can Line Width Capability Implementation
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///
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bool ModelLineObject::canLineWidth()
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{
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return true;
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}
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///
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/// Draw shadow of object
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///
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void ModelLineObject::drawShadow( QPainter* painter, bool inEditor, merge::Record* record ) const
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{
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QColor lineColor = mLineColorNode.color( record );
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QColor shadowColor = mShadowColorNode.color( record );
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shadowColor.setAlphaF( mShadowOpacity );
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if ( lineColor.alpha() )
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///
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/// Can Line Color Capability Implementation
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///
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bool ModelLineObject::canLineColor()
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{
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painter->setPen( QPen( shadowColor, mLineWidth.pt() ) );
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return true;
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}
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///
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/// Can Line Width Capability Implementation
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///
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bool ModelLineObject::canLineWidth()
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{
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return true;
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}
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///
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/// Draw shadow of object
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///
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void ModelLineObject::drawShadow( QPainter* painter, bool inEditor, merge::Record* record ) const
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{
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QColor lineColor = mLineColorNode.color( record );
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QColor shadowColor = mShadowColorNode.color( record );
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shadowColor.setAlphaF( mShadowOpacity );
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if ( lineColor.alpha() )
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{
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painter->setPen( QPen( shadowColor, mLineWidth.pt() ) );
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painter->drawLine( 0, 0, mW.pt(), mH.pt() );
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}
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}
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///
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/// Draw object itself
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///
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void ModelLineObject::drawObject( QPainter* painter, bool inEditor, merge::Record* record ) const
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{
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QColor lineColor = mLineColorNode.color( record );
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painter->setPen( QPen( lineColor, mLineWidth.pt() ) );
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painter->drawLine( 0, 0, mW.pt(), mH.pt() );
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}
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}
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///
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/// Draw object itself
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///
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void ModelLineObject::drawObject( QPainter* painter, bool inEditor, merge::Record* record ) const
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{
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QColor lineColor = mLineColorNode.color( record );
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painter->setPen( QPen( lineColor, mLineWidth.pt() ) );
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painter->drawLine( 0, 0, mW.pt(), mH.pt() );
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}
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///
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/// Path to test for hover condition
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///
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QPainterPath ModelLineObject::hoverPath( double scale ) const
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{
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QPainterPath path;
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if ( mLineColorNode.color().alpha() )
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///
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/// Path to test for hover condition
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///
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QPainterPath ModelLineObject::hoverPath( double scale ) const
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{
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//
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// Build a thin rectangle representing line
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//
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double rPts = mLineWidth.pt()/2 + slopPixels / scale;
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QPainterPath path;
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double lengthPts = sqrt( mW.pt()*mW.pt() + mH.pt()*mH.pt() );
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double dx = mH.pt() / lengthPts; // horizontal pitch of perpendicular line
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double dy = mW.pt() / lengthPts; // vertical pitch of perpendicular line
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if ( mLineColorNode.color().alpha() )
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{
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//
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// Build a thin rectangle representing line
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//
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double rPts = mLineWidth.pt()/2 + slopPixels / scale;
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double lengthPts = sqrt( mW.pt()*mW.pt() + mH.pt()*mH.pt() );
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double dx = mH.pt() / lengthPts; // horizontal pitch of perpendicular line
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double dy = mW.pt() / lengthPts; // vertical pitch of perpendicular line
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path.moveTo( rPts*dx, - rPts*dy );
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path.lineTo( mW.pt() + rPts*dx, mH.pt() - rPts*dy );
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path.lineTo( mW.pt() - rPts*dx, mH.pt() + rPts*dy );
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path.lineTo( - rPts*dx, rPts*dy );
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path.moveTo( rPts*dx, - rPts*dy );
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path.lineTo( mW.pt() + rPts*dx, mH.pt() - rPts*dy );
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path.lineTo( mW.pt() - rPts*dx, mH.pt() + rPts*dy );
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path.lineTo( - rPts*dx, rPts*dy );
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path.closeSubpath();
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path.closeSubpath();
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}
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return path;
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}
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return path;
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}
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} // namespace glabels::model
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}
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