Reconciled names, namespaces and nameing conventions.

This commit is contained in:
Jim Evins
2013-11-23 17:39:08 -05:00
parent eff40a7600
commit ac96cb8112
33 changed files with 195 additions and 153 deletions
+10 -10
View File
@@ -2,24 +2,24 @@
*
* Copyright (C) 2013 Jim Evins <evins@snaught.com>
*
* This file is part of qtLabels.
* This file is part of gLabels-qt.
*
* qtLabels is free software: you can redistribute it and/or modify
* gLabels-qt is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* qtLabels is distributed in the hope that it will be useful,
* gLabels-qt is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with qtLabels. If not, see <http://www.gnu.org/licenses/>.
* along with gLabels-qt. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef qtlabels_LabelModelItem_h
#define qtlabels_LabelModelItem_h
#ifndef glabels_LabelModelItem_h
#define glabels_LabelModelItem_h
#include <QObject>
#include <QTransform>
@@ -33,7 +33,7 @@
#include "MergeRecord.h"
namespace qtLabels
namespace glabels
{
class LabelModelItem : public QObject
@@ -63,9 +63,9 @@ namespace qtLabels
/*
* Selected Property.
*/
Q_PROPERTY( bool selected READ is_selected WRITE select RESET unselect )
Q_PROPERTY( bool selected READ isSelected WRITE select RESET unselect )
bool is_selected( void ) { return m_selected_flag; }
bool isSelected( void ) { return m_selected_flag; }
void select( bool value = true ) { m_selected_flag = value; }
void unselect( void ) { m_selected_flag = false; }
@@ -468,7 +468,7 @@ namespace qtLabels
}
#endif // qtlabels_LabelModelItem_h
#endif // glabels_LabelModelItem_h
///////////////////////////////////////////////////////////////////////////////
#if 0