Pointer cleanup (#242)
- Made greater use of smart pointers, eliminating many instances of manual memory management - Do not use pointers at all for many non-polymorphic classes - Assorted other code cleanup
This commit is contained in:
+42
-49
@@ -34,16 +34,16 @@ namespace glabels
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///
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ModelShapeObject::ModelShapeObject()
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{
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mOutline = new Outline( this );
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mOutline.setOwner( this );
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mHandles << new HandleNorthWest( this );
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mHandles << new HandleNorth( this );
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mHandles << new HandleNorthEast( this );
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mHandles << new HandleEast( this );
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mHandles << new HandleSouthEast( this );
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mHandles << new HandleSouth( this );
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mHandles << new HandleSouthWest( this );
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mHandles << new HandleWest( this );
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mHandles.push_back( Handle( this, Handle::NW ) );
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mHandles.push_back( Handle( this, Handle::N ) );
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mHandles.push_back( Handle( this, Handle::NE ) );
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mHandles.push_back( Handle( this, Handle::E ) );
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mHandles.push_back( Handle( this, Handle::SE ) );
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mHandles.push_back( Handle( this, Handle::S ) );
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mHandles.push_back( Handle( this, Handle::SW ) );
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mHandles.push_back( Handle( this, Handle::W ) );
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mLineWidth = 1.0;
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mLineColorNode = ColorNode( QColor( 0, 0, 0 ) );
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@@ -54,34 +54,42 @@ namespace glabels
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///
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/// Constructor
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///
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ModelShapeObject::ModelShapeObject( const Distance& x0,
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const Distance& y0,
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const Distance& w,
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const Distance& h,
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bool lockAspectRatio,
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const Distance& lineWidth,
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const ColorNode& lineColorNode,
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const ColorNode& fillColorNode,
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ModelShapeObject::ModelShapeObject( Distance x0,
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Distance y0,
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Distance w,
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Distance h,
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bool lockAspectRatio,
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Distance lineWidth,
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const ColorNode& lineColorNode,
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const ColorNode& fillColorNode,
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const QTransform& matrix,
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bool shadowState,
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const Distance& shadowX,
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const Distance& shadowY,
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double shadowOpacity,
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const ColorNode& shadowColorNode )
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: ModelObject( x0, y0, w, h, lockAspectRatio,
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bool shadowState,
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Distance shadowX,
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Distance shadowY,
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double shadowOpacity,
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const ColorNode& shadowColorNode )
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: ModelObject( x0,
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y0,
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w,
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h,
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lockAspectRatio,
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matrix,
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shadowState, shadowX, shadowY, shadowOpacity, shadowColorNode )
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shadowState,
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shadowX,
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shadowY,
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shadowOpacity,
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shadowColorNode )
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{
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mOutline = new Outline( this );
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mOutline.setOwner( this );
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mHandles << new HandleNorthWest( this );
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mHandles << new HandleNorth( this );
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mHandles << new HandleNorthEast( this );
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mHandles << new HandleEast( this );
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mHandles << new HandleSouthEast( this );
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mHandles << new HandleSouth( this );
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mHandles << new HandleSouthWest( this );
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mHandles << new HandleWest( this );
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mHandles.push_back( Handle( this, Handle::NW ) );
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mHandles.push_back( Handle( this, Handle::N ) );
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mHandles.push_back( Handle( this, Handle::NE ) );
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mHandles.push_back( Handle( this, Handle::E ) );
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mHandles.push_back( Handle( this, Handle::SE ) );
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mHandles.push_back( Handle( this, Handle::S ) );
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mHandles.push_back( Handle( this, Handle::SW ) );
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mHandles.push_back( Handle( this, Handle::W ) );
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mLineWidth = lineWidth;
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mLineColorNode = lineColorNode;
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@@ -100,21 +108,6 @@ namespace glabels
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}
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///
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/// Destructor
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///
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ModelShapeObject::~ModelShapeObject()
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{
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delete mOutline;
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foreach( Handle* handle, mHandles )
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{
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delete handle;
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}
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mHandles.clear();
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}
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///
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/// Line Width Property Getter
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///
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@@ -127,7 +120,7 @@ namespace glabels
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///
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/// Line Width Property Setter
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///
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void ModelShapeObject::setLineWidth( const Distance& value )
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void ModelShapeObject::setLineWidth( Distance value )
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{
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if ( mLineWidth != value )
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{
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