Big-Ugly Style Update (#278)
* Bulk replaced tabs with spaces * Bulk removed trailing whitespace from lines * Replaced c-style comments with c++-style comments in file banners * Replace nested namespace definitions with single concise definitions (C++17), this keeps the indentation more manageable * Cleanup ordering and spacing of include directives * Bulk renaming of header file extensions from '.h' to '.hpp'. * Update CODING-STYLE.md * Update target_compile_features from cxx_std_11 to cxx_std_20. * Refresh .clang-format file. Still needs a lot of tweaking.
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// ModelObject.hpp
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//
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// Copyright (C) 2013-2016 Jaye Evins <evins@snaught.com>
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//
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// This file is part of gLabels-qt.
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//
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// gLabels-qt is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// gLabels-qt is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with gLabels-qt. If not, see <http://www.gnu.org/licenses/>.
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//
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#ifndef model_ModelObject_hpp
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#define model_ModelObject_hpp
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#include "ColorNode.hpp"
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#include "Distance.hpp"
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#include "Handle.hpp"
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#include "Outline.hpp"
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#include "TextNode.hpp"
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#include "Variables.hpp"
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#include "barcode/Style.hpp"
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#include "merge/Record.hpp"
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#include <QObject>
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#include <QFont>
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#include <QTransform>
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#include <QPainter>
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#include <list>
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#include <memory>
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namespace glabels::model
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{
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// Forward References
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class Region;
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class Size;
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///
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/// Label Model Object Base Class
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///
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class ModelObject : public QObject
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{
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Q_OBJECT
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///////////////////////////////////////////////////////////////
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// Lifecycle Methods
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///////////////////////////////////////////////////////////////
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protected:
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ModelObject();
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ModelObject( Distance x0,
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Distance y0,
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Distance w,
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Distance h,
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bool lockAspectRatio = false,
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const QTransform& matrix = QTransform(),
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bool shadowState = false,
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Distance shadowX = 0,
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Distance shadowY = 0,
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double shadowOpacity = 1.0,
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const ColorNode& shadowColorNode = ColorNode() );
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ModelObject( const ModelObject* object );
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public:
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virtual ~ModelObject() = default;
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///////////////////////////////////////////////////////////////
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// Object duplication
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///////////////////////////////////////////////////////////////
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virtual ModelObject* clone() const = 0;
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///////////////////////////////////////////////////////////////
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// Signals
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///////////////////////////////////////////////////////////////
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signals:
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void moved();
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void changed();
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///////////////////////////////////////////////////////////////
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// Common Properties
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///////////////////////////////////////////////////////////////
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public:
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//
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// ID Property.
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//
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int id() const;
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//
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// Selected Property.
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//
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bool isSelected() const;
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void select( bool value = true );
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void unselect();
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//
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// x0 Property ( x coordinate of origin )
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//
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Distance x0() const;
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void setX0( Distance value );
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//
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// y0 Property ( y coordinate of origin )
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//
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Distance y0() const;
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void setY0( Distance value );
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//
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// w Property ( width of bounding box )
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//
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Distance w() const;
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void setW( Distance value );
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//
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// h Property ( height of bounding box )
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//
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Distance h() const;
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void setH( Distance value );
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//
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// Lock Aspect Ratio Property
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//
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bool lockAspectRatio() const;
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void setLockAspectRatio( bool value );
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//
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// Transformation Matrix Property
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//
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QTransform matrix() const;
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void setMatrix( const QTransform& value );
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//
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// Shadow State Property
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//
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bool shadow() const;
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void setShadow( bool value );
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//
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// Shadow x Offset Property
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//
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Distance shadowX() const;
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void setShadowX( Distance value );
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//
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// Shadow y Offset Property
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//
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Distance shadowY() const;
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void setShadowY( Distance value );
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//
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// Shadow opacity Property
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//
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double shadowOpacity() const;
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void setShadowOpacity( double value );
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//
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// Shadow Color Property
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//
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ColorNode shadowColorNode() const;
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void setShadowColorNode( const ColorNode& value );
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//
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// Natural Size Property (read-only)
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//
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virtual Size naturalSize() const;
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///////////////////////////////////////////////////////////////
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// Text Properties Virtual Interface
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///////////////////////////////////////////////////////////////
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public:
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//
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// Virtual Text Property: text
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//
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virtual QString text() const;
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virtual void setText( const QString &value );
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//
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// Virtual Text Property: fontFamily
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//
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virtual QString fontFamily() const;
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virtual void setFontFamily( const QString &value );
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//
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// Virtual Text Property: fontSize
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//
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virtual double fontSize() const;
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virtual void setFontSize( double value );
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//
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// Virtual Text Property: fontWeight
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//
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virtual QFont::Weight fontWeight() const;
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virtual void setFontWeight( QFont::Weight value );
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//
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// Virtual Text Property: fontItalicFlag
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//
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virtual bool fontItalicFlag() const;
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virtual void setFontItalicFlag( bool value );
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//
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// Virtual Text Property: fontUnderlineFlag
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//
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virtual bool fontUnderlineFlag() const;
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virtual void setFontUnderlineFlag( bool value );
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//
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// Virtual Text Property: textColorNode
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//
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virtual ColorNode textColorNode() const;
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virtual void setTextColorNode( const ColorNode &value );
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//
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// Virtual Text Property: textHAlign
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//
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virtual Qt::Alignment textHAlign() const;
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virtual void setTextHAlign( Qt::Alignment value );
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//
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// Virtual Text Property: textVAlign
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//
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virtual Qt::Alignment textVAlign() const;
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virtual void setTextVAlign( Qt::Alignment value );
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//
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// Virtual Text Property: textWrapMode
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//
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virtual QTextOption::WrapMode textWrapMode() const;
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virtual void setTextWrapMode( QTextOption::WrapMode value );
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//
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// Virtual Text Property: textLineSpacing
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//
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virtual double textLineSpacing() const;
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virtual void setTextLineSpacing( double value );
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//
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// Virtual Text Property: textAutoShrink
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//
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virtual bool textAutoShrink() const;
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virtual void setTextAutoShrink( bool value );
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///////////////////////////////////////////////////////////////
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// Image Properties Virtual Interface
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///////////////////////////////////////////////////////////////
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public:
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//
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// Virtual Image Property: filenameNode
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//
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virtual TextNode filenameNode() const;
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virtual void setFilenameNode( const TextNode &value );
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//
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// Virtual Image Property: image
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//
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virtual const QImage& image() const;
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virtual void setImage( const QImage& value );
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virtual void setImage( const QString& name, const QImage& value );
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//
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// Virtual Image Property: svg
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//
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virtual const QByteArray& svg() const;
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virtual void setSvg( const QString& name, const QByteArray& value );
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///////////////////////////////////////////////////////////////
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// Shape Properties Virtual Interface
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///////////////////////////////////////////////////////////////
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public:
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//
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// Virtual Shape Property: lineWidth
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//
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virtual Distance lineWidth() const;
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virtual void setLineWidth( Distance value );
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//
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// Virtual Shape Property: lineColorNode
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//
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virtual ColorNode lineColorNode() const;
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virtual void setLineColorNode( const ColorNode &value );
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//
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// Virtual Shape Property: fillColorNode
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//
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virtual ColorNode fillColorNode() const;
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virtual void setFillColorNode( const ColorNode &value );
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///////////////////////////////////////////////////////////////
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// Barcode Properties Virtual Interface
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///////////////////////////////////////////////////////////////
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public:
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//
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// Virtual Barcode Property: bcData
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//
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virtual QString bcData() const;
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virtual void setBcData( const QString& value );
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//
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// Virtual Barcode Property: bcTextFlag
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//
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virtual bool bcTextFlag() const;
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virtual void setBcTextFlag( bool value );
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//
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// Virtual Barcode Property: bcChecksumFlag
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//
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virtual bool bcChecksumFlag() const;
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virtual void setBcChecksumFlag( bool value );
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//
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// Virtual Barcode Property: bcColorNode
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//
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virtual ColorNode bcColorNode() const;
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virtual void setBcColorNode( const ColorNode &value );
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//
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// Virtual Barcode Property: bcStyle
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//
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virtual barcode::Style bcStyle() const;
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virtual void setBcStyle( const barcode::Style &value );
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//
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// Virtual Barcode Property: bcFormatDigits
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//
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virtual int bcFormatDigits() const;
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virtual void setBcFormatDigits( int value );
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///////////////////////////////////////////////////////////////
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// Capabilities (Overridden by concrete classes.)
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///////////////////////////////////////////////////////////////
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public:
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virtual bool canText() const;
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virtual bool canFill() const;
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virtual bool canLineColor() const;
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virtual bool canLineWidth() const;
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///////////////////////////////////////////////////////////////
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// Position and Size methods
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///////////////////////////////////////////////////////////////
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public:
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void setPosition( Distance x0, Distance y0 );
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void setPositionRelative( Distance dx, Distance dy );
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Size size() const;
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void setSize( Distance w, Distance h );
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void setSize( Size size );
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void setSizeHonorAspect( Distance w, Distance h );
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void setWHonorAspect( Distance w );
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void setHHonorAspect( Distance h );
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Region getExtent();
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void rotate( double thetaDegs );
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void flipHoriz();
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void flipVert();
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bool isLocatedAt( double scale, Distance x, Distance y ) const;
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const Handle& handleAt( double scale, Distance x, Distance y ) const;
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///////////////////////////////////////////////////////////////
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// Drawing operations
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///////////////////////////////////////////////////////////////
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public:
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void draw( QPainter* painter,
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bool inEditor,
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const merge::Record& record,
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const Variables& variables ) const;
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void drawSelectionHighlight( QPainter* painter, double scale ) const;
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protected:
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virtual void drawShadow( QPainter* painter,
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bool inEditor,
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const merge::Record& record,
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const Variables& variables ) const = 0;
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virtual void drawObject( QPainter* painter,
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bool inEditor,
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const merge::Record& record,
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const Variables& variables ) const = 0;
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virtual QPainterPath hoverPath( double scale ) const = 0;
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virtual void sizeUpdated();
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///////////////////////////////////////////////////////////////
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// Protected Members
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///////////////////////////////////////////////////////////////
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protected:
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bool mSelectedFlag;
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Distance mX0;
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Distance mY0;
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Distance mW;
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Distance mH;
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bool mLockAspectRatio;
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bool mShadowState;
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Distance mShadowX;
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Distance mShadowY;
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double mShadowOpacity;
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ColorNode mShadowColorNode;
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Outline mOutline;
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QList<Handle> mHandles;
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///////////////////////////////////////////////////////////////
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// Private Members
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///////////////////////////////////////////////////////////////
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private:
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static int msNextId;
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int mId;
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QTransform mMatrix;
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};
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}
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#endif // model_ModelObject_hpp
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