# Duplicate Chess > Local browser sandbox for "duplicate chess" — a four-player coupled-board chess variant. ## Start Here **Read the latest handoff first:** `.claude/handoffs/` (most recent file). It has session state, in-progress work, and ordered next steps. Then check `IDEA.md` for the project brief, `DECISIONS.md` for settled choices, and `docs/superpowers/specs/2026-05-19-duplicate-chess-design.md` for the full design. ## Project Identity A digitization of "duplicate chess," a four-player chess variant invented by Andrew Freiberg (Seth's father — also the inventor of the blind-chess variant behind the sibling `blind_chess` project). Four players (North, South, East, West) and four boards (NW, NE, SW, SE); each player controls one colour on two boards and must play the identical algebraic move on both. A captured piece leaves a frozen, capturable "ghost" twin on the player's other board. Every individual board always remains a legal game of orthodox chess. This project is a **local, single-operator sandbox/visualizer**: one screen, all four boards, an engine that enforces the synchronized-move coupling, renders ghosts, and detects the endgame. Its purpose is to let the variant be *seen* and studied — the inventor's own point is that it cannot be understood from prose alone. ## Current State - **Phase:** v1 **implemented, merged, and deployed** (2026-05-19) as a third game-mode card ("under development") on `chess.sethpc.xyz`. The engine and the compass UI are complete; not yet manually browser-tested by Seth. - **Repo:** `git.sethpc.xyz/Seth/duplicate_chess` (`main`). - **Live URL:** https://chess.sethpc.xyz/duplicate/ — static bundle on Caddy CT 600 at `/var/www/duplicate-chess/`. Independent of the blind_chess server (CT 690); duplicate redeploys never restart blind_chess. Vite is built with `base: '/duplicate/'`; the Caddy `chess.sethpc.xyz` block has a `handle_path /duplicate/*` that strips the prefix and serves static files. - **Local dev:** `pnpm install && pnpm dev`. - **Stack:** Vite + Svelte 5 + TypeScript, `chess.js`. Single package; engine in `src/engine/` (pure, DOM-free; 27 vitest tests passing), UI in `src/lib/`. - **Commands:** `pnpm dev` (run) · `pnpm build` · `pnpm test` (engine) · `pnpm exec svelte-check --tsconfig ./tsconfig.json` (typecheck). - **Known follow-ups (not blocking):** interactive browser test still pending (a human task — `svelte-check` + manual is the design, see spec §8); history scrubbing is view-only whereas spec §4.3 says truncate-on-move (deviation — confirm which to keep); `deserialize` trusts the `player` field on replay; move log has no round numbers. See the latest handoff in `.claude/handoffs/`. ## Operations - **Health:** `curl https://chess.sethpc.xyz/duplicate/` returns the served `index.html`. - **Redeploy** (after a `pnpm build`): ``` cd dist && tar -cf - . | ssh root@192.168.0.185 \ 'cd /var/www/duplicate-chess && rm -rf assets favicon.svg icons.svg index.html && tar -xf -' ``` No Caddy reload needed for content changes; `file_server` serves live from disk. - **Caddy config:** the `chess.sethpc.xyz` block in `/etc/caddy/Caddyfile` on CT 600 (192.168.0.185). The `handle_path /duplicate/*` sub-block governs this app. ## Conventions - Inherits homelab conventions from `~/bin/CLAUDE.md` (gitea CLI, conventional commits, `.claude/handoffs/` for session state). - The engine (`src/engine/`) is DOM-free and the single source of truth for game state. The UI never computes legality itself. - Provisional endgame rules are marked PROVISIONAL in the spec — they are Claude's chosen defaults, not Andrew's rulings. Flag them if revisited.