feat(engine): board/player constant maps and shared types
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import type { BoardId, Player, Color } from './types';
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export const BOARD_IDS: BoardId[] = ['NW', 'NE', 'SW', 'SE'];
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/** Turn order. */
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export const PLAYERS: Player[] = ['N', 'S', 'E', 'W'];
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/** The two boards each player controls (order is stable: [boardA, boardB]). */
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export const PLAYER_BOARDS: Record<Player, [BoardId, BoardId]> = {
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N: ['NW', 'NE'],
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S: ['SW', 'SE'],
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E: ['NE', 'SE'],
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W: ['NW', 'SW'],
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};
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/** The colour each player plays on both their boards. */
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export const PLAYER_COLOR: Record<Player, Color> = {
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N: 'w', S: 'w', E: 'b', W: 'b',
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};
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/** The white and black player of each board. */
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export const BOARD_PLAYERS: Record<BoardId, { w: Player; b: Player }> = {
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NW: { w: 'N', b: 'W' },
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NE: { w: 'N', b: 'E' },
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SW: { w: 'S', b: 'W' },
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SE: { w: 'S', b: 'E' },
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};
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/** Compass rotation in degrees for rendering each board (see spec §5.1). */
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export const BOARD_ROTATION: Record<BoardId, number> = {
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NW: 225, NE: 135, SW: 315, SE: 45,
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};
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