Files
blind_chess/packages/server/test/integration/ai-game-casual.test.ts
T
2026-04-28 14:21:27 -04:00

182 lines
7.1 KiB
TypeScript

import { describe, it, expect, beforeAll, afterAll } from 'vitest';
import { WebSocket } from 'ws';
import Fastify from 'fastify';
import websocketPlugin from '@fastify/websocket';
import {
activeGameCount, chooseSide, createGame, attachBotDriver,
} from '../../src/games.js';
import { attachSocket } from '../../src/ws.js';
import { createGameSchema } from '../../src/validation.js';
import { CasualBrain, BotDriver } from '../../src/bot/index.js';
import type { ServerMessage } from '@blind-chess/shared';
let app: ReturnType<typeof Fastify>;
let baseUrl = '';
beforeAll(async () => {
app = Fastify({ logger: false });
await app.register(websocketPlugin);
app.get('/api/health', async () => ({ ok: true, activeGames: activeGameCount() }));
app.post('/api/games', async (req, reply) => {
const parsed = createGameSchema.safeParse(req.body);
if (!parsed.success) { reply.code(400); return { error: 'malformed' }; }
const { mode, side, highlightingEnabled, vsAi } = parsed.data;
if (vsAi && vsAi.brain === 'recon') {
reply.code(503); return { error: 'ai_offline' };
}
const creatorSide = chooseSide(side);
const { game, creatorToken } = createGame({ mode, creatorSide, highlightingEnabled, vsAi });
if (vsAi && game.aiOpponent) {
const brain = new CasualBrain({ seed: 1 });
const driver = new BotDriver({ game, brain, color: game.aiOpponent.color });
await driver.init();
attachBotDriver(game.id, driver);
}
const joinUrl = vsAi ? null : `http://placeholder/g/${game.id}`;
return { gameId: game.id, creatorToken, creatorColor: creatorSide, joinUrl };
});
app.get('/ws', { websocket: true }, (socket) => {
const raw = (socket as unknown as { socket?: unknown }).socket ?? socket;
attachSocket(raw as never);
});
await app.listen({ port: 0, host: '127.0.0.1' });
const addr = app.server.address();
if (typeof addr !== 'object' || !addr) throw new Error('no address');
baseUrl = `http://127.0.0.1:${addr.port}`;
});
afterAll(async () => { await app.close(); });
interface Client {
ws: WebSocket;
msgs: ServerMessage[];
waitFor: (pred: (m: ServerMessage) => boolean, timeoutMs?: number) => Promise<ServerMessage>;
send: (m: unknown) => void;
close: () => void;
}
function makeClient(gameId: string): Promise<Client> {
return new Promise((resolve, reject) => {
const ws = new WebSocket(baseUrl.replace('http', 'ws') + `/ws?game=${gameId}`);
const msgs: ServerMessage[] = [];
const waiters: Array<{ pred: (m: ServerMessage) => boolean;
resolve: (m: ServerMessage) => void;
reject: (e: Error) => void;
timer: NodeJS.Timeout }> = [];
ws.on('message', (data) => {
const m = JSON.parse(data.toString()) as ServerMessage;
msgs.push(m);
for (const w of [...waiters]) {
if (w.pred(m)) {
clearTimeout(w.timer);
waiters.splice(waiters.indexOf(w), 1);
w.resolve(m);
}
}
});
ws.on('open', () => resolve({
ws, msgs,
waitFor: (pred, timeoutMs = 2000) => new Promise<ServerMessage>((res, rej) => {
const existing = msgs.find(pred);
if (existing) return res(existing);
const timer = setTimeout(() => rej(new Error('waitFor timeout')), timeoutMs);
waiters.push({ pred, resolve: res, reject: rej, timer });
}),
send: (m) => ws.send(JSON.stringify(m)),
close: () => ws.close(),
}));
ws.on('error', reject);
});
}
async function createAiGame(side: 'w' | 'b', mode: 'blind' | 'vanilla' = 'vanilla'): Promise<{ gameId: string; creatorToken: string }> {
const res = await fetch(`${baseUrl}/api/games`, {
method: 'POST',
headers: { 'content-type': 'application/json' },
body: JSON.stringify({ mode, side, highlightingEnabled: false, vsAi: { brain: 'casual' } }),
});
return await res.json();
}
describe('AI game / Casual', () => {
it('human as black: bot moves first as white', async () => {
const { gameId, creatorToken } = await createAiGame('b');
const human = await makeClient(gameId);
human.send({ type: 'hello', gameId, token: creatorToken });
const joined = await human.waitFor((m) => m.type === 'joined');
expect(joined.type === 'joined' && joined.you).toBe('b');
// Bot's opening move should arrive as an update (bot moves first as white).
const botMoved = await human.waitFor((m) =>
m.type === 'update' && m.newAnnouncements.some((a) => a.text === 'white_moved'),
2000,
);
expect(botMoved.type).toBe('update');
human.close();
});
it('human as white: human moves first, bot replies', async () => {
const { gameId, creatorToken } = await createAiGame('w');
const human = await makeClient(gameId);
human.send({ type: 'hello', gameId, token: creatorToken });
await human.waitFor((m) => m.type === 'joined');
// Human plays e2e4 (arm + commit).
human.send({ type: 'commit', from: 'e2' });
await human.waitFor((m) => m.type === 'update' && m.touchedPiece === 'e2');
human.send({ type: 'commit', from: 'e2', to: 'e4' });
// Bot replies as black.
const botMoved = await human.waitFor((m) =>
m.type === 'update' && m.newAnnouncements.some((a) => a.text === 'black_moved'),
);
expect(botMoved.type).toBe('update');
// After bot reply, it's white's turn again.
if (botMoved.type === 'update') {
expect(botMoved.view.toMove).toBe('w');
}
human.close();
});
it('bot alternate exchanges: game doesn\'t end prematurely', async () => {
// One human-bot exchange: human plays white e2-e4, bot replies as black.
const { gameId, creatorToken } = await createAiGame('w');
const human = await makeClient(gameId);
human.send({ type: 'hello', gameId, token: creatorToken });
const joined = await human.waitFor((m) => m.type === 'joined');
expect(joined.type === 'joined' && joined.gameStatus).toBe('active');
human.send({ type: 'commit', from: 'e2' });
await human.waitFor((m) => m.type === 'update' && m.touchedPiece === 'e2');
human.send({ type: 'commit', from: 'e2', to: 'e4' });
const botReplied = await human.waitFor((m) =>
m.type === 'update' &&
(m.gameStatus === 'finished' || m.view.toMove === 'w'),
2000,
);
// Game should still be active after one exchange.
expect(botReplied.type === 'update' && botReplied.gameStatus).toBe('active');
human.close();
});
it('joinUrl is null for AI games', async () => {
const res = await fetch(`${baseUrl}/api/games`, {
method: 'POST',
headers: { 'content-type': 'application/json' },
body: JSON.stringify({ mode: 'blind', side: 'w', highlightingEnabled: false, vsAi: { brain: 'casual' } }),
});
const json = await res.json() as { joinUrl: string | null };
expect(json.joinUrl).toBeNull();
});
it('recon brain returns 503 in Phase 1', async () => {
const res = await fetch(`${baseUrl}/api/games`, {
method: 'POST',
headers: { 'content-type': 'application/json' },
body: JSON.stringify({ mode: 'blind', side: 'w', highlightingEnabled: false, vsAi: { brain: 'recon' } }),
});
expect(res.status).toBe(503);
});
});