- pnpm workspace: shared/server/client packages - Server: Fastify+ws, chess.js, FSM (touch-move + hierarchy), per-player view filter, zod validation, rate limiting, grace-window disconnect handling - Client: Svelte 5 + Vite, click-to-move board, moderator panel, promotion/draw dialogs - Shared: protocol types, ModeratorText enum, geometricMoves helper (provably zero opponent-info leak) - 43 tests pass (21 shared, 22 server incl. 4 real-WS integration) - Deploy: CT 690 on node-241 (192.168.0.245), systemd-managed, Caddy block for chess.sethpc.xyz - Live at https://chess.sethpc.xyz Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
16 KiB
Handoff: MVP deployed and live
Session Metadata
- Created: 2026-04-28 ~15:20 UTC (terminal session, single user-driven workflow run)
- Project: /home/claude/bin/blind_chess
- Branch:
main - Repo:
git.sethpc.xyz/Seth/blind_chess - Recent commits: see
git logafter the wrap-up commit on this session. - Live URL: https://chess.sethpc.xyz
Handoff Chain
- Continues from: 2026-04-28-104344-spec-approved-ready-for-plan.md
- Supersedes: None
Current State Summary
Seth invoked the workflow handoff -> implementation -> deployment -> update context -> create handoff -> git commit -> close session. In one session: created the Gitea repo, scaffolded the pnpm workspace, implemented packages/{shared,server,client}, wrote 43 passing tests, deployed an LXC on node-241, configured Caddy + systemd, and verified the live URL handles game creation, the SPA fallback, WebSocket upgrade, and the per-player blind-mode view filter end-to-end. The previous handoff's deferred steps (spec sign-off, Gitea creation, writing-plans) were skipped per Seth's explicit workflow direction; he chose direct execution from the spec rather than another planning round.
The application works. Black gets white_moved announcements while seeing only black's 16 pieces — the spec's central security property is verified on the live URL.
Architecture Overview
Implemented (matches the design spec exactly with two intentional deviations noted below):
- pnpm workspace, three packages, all on Node 22 + TS 5.9.
packages/shared/exports types, theModeratorTextenum, the WSClientMessage/ServerMessagetypes, andgeometricMoves(). Built todist/;package.jsonmain/exportspoint at the compiled JS.packages/server/runs Fastify +@fastify/websocket+@fastify/static. Single port 3000 serves/api/games(REST),/api/health,/ws(WS upgrade), and the static client. SPA fallback servesindex.htmlfor any 404 withaccept: text/html.packages/client/is Svelte 5 + Vite. Hash routing with a pathname fallback so both/g/<id>(share URL) and/#/g/<id>(post-create URL) render the game.- Deploy: CT 690 on node-241 (192.168.0.245), Debian 12, Node 22.22.2, systemd unit
blind-chess.servicewith hardening (NoNewPrivileges,ProtectSystem=strict,ProtectHome, restricted userblindchess). Caddy CT 600 reverse-proxieschess.sethpc.xyz→192.168.0.245:3000. DNS rides the existing*.sethpc.xyzwildcard.
Intentional deviations from spec:
- Click-to-move only — drag-and-drop deferred. Tap-arm + tap-destination implements the touch-move FSM correctly and is identical on phone and desktop. (The FSM doesn't care which input mode produces the
commitmessage.) - No CapturedTray UI yet. The spec's captured-pieces tray would derive from
moveHistory[].capturedPieceType. Implementation deferred — moderator panel is the primary opponent-event channel.
Critical Files
| File | Purpose |
|---|---|
packages/shared/src/geometric.ts |
geometricMoves(piece, from, ownSquares). Signature is the proof of zero opponent leak. 21 tests in packages/shared/test/geometric.test.ts. |
packages/shared/src/protocol.ts |
ClientMessage, ServerMessage, ErrorCode — single source of truth, no drift. |
packages/shared/src/moderator.ts |
ModeratorText enum, Announcement type. |
packages/server/src/view.ts |
buildView() — the security boundary. Test: packages/server/test/unit/view.test.ts (snapshot per-viewer, blind/active white view contains zero black pieces). |
packages/server/src/commit.ts |
Touch-move FSM. Test: packages/server/test/unit/commit-fsm.test.ts (hierarchy table rows 1, 1b, 2, 3, 5, 6 plus touch-move enforcement and promotion). |
packages/server/src/translator.ts |
chess.js Move → ModeratorText[]. Half-move clock is read from FEN field 4. |
packages/server/src/ws.ts |
The WS dispatch + broadcast logic. Largest file. Includes the same-token-second-tab supersede behavior. |
packages/server/src/server.ts |
Fastify bootstrap, routes, SPA fallback, janitor interval. |
packages/client/src/lib/Board.svelte |
The 8×8 grid, click-to-arm/click-to-commit. Imports geometricMoves from shared for highlights. |
packages/client/src/lib/Game.svelte |
The game page (board + moderator panel + actions + dialogs). Owns the WS connection lifecycle. |
packages/client/src/lib/stores/game.ts |
Reactive game state via Svelte 5 $state. Handles WS reconnect, token persistence, message dispatch. |
deploy/blind-chess.service |
systemd unit (canonical at /etc/systemd/system/blind-chess.service on CT). |
deploy/Caddyfile.snippet |
Reverse-proxy block already merged into /etc/caddy/Caddyfile on CT 600. |
Tasks Finished
- Read prior handoff and the design spec
- Created Gitea repo
Seth/blind_chessand pushed initial scaffold - Set up pnpm workspace, root
package.json,tsconfig.base.json,pnpm-workspace.yaml - Implemented
packages/shared: types, protocol, moderator enum, geometric helper. 21 tests passing. - Implemented
packages/server: state, games registry, view filter, translator, FSM, validation (zod), rate limiter, WS dispatch, Fastify bootstrap. 22 tests passing (including 4 real-WS integration tests). - Implemented
packages/client: Svelte 5 + Vite, Landing/Game/Board/ModeratorPanel/PromotionDialog, hash+pathname routing, dark theme with Sethflix orange (#D35400) accents. Built bundle: 57 KB JS / 8 KB CSS gzipped to ~22 KB total. - Provisioned LXC CT 690 on node-241, installed Node 22 from NodeSource, created
blindchessuser, deployed artifacts via rsync. - Created systemd unit, enabled + started service.
- Added Caddy block for
chess.sethpc.xyz→ 192.168.0.245:3000, validated and reloaded. - Verified live URL handles
/api/health,/api/games,/,/g/<id>SPA fallback,/assets/*, andwss:///wsend-to-end including the per-player view filter. - Updated
CLAUDE.md(project state, ops notes),DECISIONS.md(implementation outcomes),~/bin/CLAUDE.md(project listing).
Files Modified / Added
(Refer to git log and git diff for exhaustive lists.)
| File | Changes |
|---|---|
(new) package.json, pnpm-workspace.yaml, tsconfig.base.json, .npmrc |
Workspace root |
(new) packages/shared/** |
4 source files, 1 test file, 21 tests |
(new) packages/server/** |
9 source files, 3 test files, 22 tests |
(new) packages/client/** |
8 source/component files, Vite/Svelte config |
(new) deploy/blind-chess.service, deploy/Caddyfile.snippet |
Deployment artifacts |
CLAUDE.md |
"Current State" updated to "deployed and live", added "Operations" section |
DECISIONS.md |
Added "Implementation outcomes" section with 9 entries |
.gitignore |
Added node_modules, dist, .deploy-server, etc. |
~/bin/CLAUDE.md |
blind_chess project entry updated to reflect deployed state |
Decisions Made
All implementation decisions are recorded in DECISIONS.md "Implementation outcomes" (2026-04-28). Highlights:
- chess.js v1.4.0; use
Move.isEnPassant()etc., NOT the deprecatedflagsstring. - Half-move clock comes from FEN field 4 — chess.js doesn't expose it.
- Shared package's
package.jsonexports point atdist/, neversrc/. Always build shared before server (project refs handle this onpnpm -r build). - Click-to-move (no drag-and-drop) is the only input mode for now.
- Hash routing in the SPA, with a pathname fallback for share URLs.
Immediate Next Steps
The MVP is functional. Order of likely follow-ups, not committed:
- Manual phone + desktop play-test. Send the URL to a friend and play a real game in both modes. Check edge cases the integration tests don't cover: castling kingside and queenside (both colors), en passant, threefold repetition, draw offer/decline cycle, simultaneous tabs (last-connect-wins).
- Drag-and-drop input. Useful for desktop. Adds nontrivial complexity to
Board.svelte(need to handlepointermove, ghost element, snapping). Probably 200–300 LoC. - CapturedTray.svelte. Derive from
moveHistory[].capturedPieceType(server already supplies this inMoveRecord). Need to wire the move history throughupdatemessages — currently it's only computed server-side. - More integration tests. Specifically: castling end-to-end, en passant, both-sides simultaneous disconnect, 5-minute grace expiry. Each is ~30 LoC of test plus existing scaffolding.
- Uptime Kuma. Add a probe for
https://chess.sethpc.xyz/api/healthreturning{"ok":true}. - Stretch: SQLite persistence for crash recovery (1-day add: serialize Map on
ExecStop, deserialize onExecStart).
Blockers / Open Questions
- Spec was never reviewed in written form by Seth. The previous handoff said this was a gate before implementing. Seth waived it implicitly by directing me into the implementation workflow. If he reviews
docs/superpowers/specs/2026-04-28-blind-chess-design.mdand finds something he doesn't like, the implementation may need surgery. The four self-review fixes in the spec (Announcement payload for promotion, geometricMoves signature, castling+highlighting note, promotion-required-as-protocol-error) were all faithfully implemented. - Public-internet exposure.
chess.sethpc.xyzis reachable from the public internet. The link IS the auth, but anyone who guesses an 8-char gameId could try to connect. With^[a-z0-9]{8}$, that's 36^8 ≈ 2.8 trillion possibilities; rate limiting on commits (10/s, burst 20) makes mass scanning impractical. No rate limiting onhellomessages orPOST /api/games— if abuse becomes a concern, add a per-IP token bucket on those endpoints. - Server restart drops active games. Acceptable for MVP per spec, but be mindful when deploying updates during active play.
Deferred Items
See DECISIONS.md "Deferred / Rejected" — unchanged from prior handoff. Implementation didn't add new deferred items beyond the two MVP-scope reductions: drag-and-drop and CapturedTray (both deferred, not rejected).
Important Context
- The deploy bundle directory
.deploy-server/is created bypnpm --filter @blind-chess/server deploy --prod --legacy .deploy-serverand is gitignored. Don't commit it. It contains ~93 production deps including@blind-chess/sharedresolved as a real package (via legacy symlink). - Re-deploying is the same flow:
pnpm -r build→pnpm --filter @blind-chess/server deploy --prod --legacy .deploy-server→rsync -a --delete .deploy-server/ root@192.168.0.245:/opt/blind-chess/server/→rsync -a --delete packages/client/dist/ root@192.168.0.245:/opt/blind-chess/client/dist/→ssh root@192.168.0.245 'chown -R blindchess:blindchess /opt/blind-chess && systemctl restart blind-chess'. - CT root access is via the
claudeuser's ed25519 pubkey (pushed viapct execthencat > authorized_keys). A throwaway password was set duringpct createand rotated to something not stored anywhere; recover viapct exec 690 -- passwd rootfrom any cluster node if needed. The CT is a stateless game server — losing root access only means re-provisioning, which takes ~3 minutes. - The integration tests open ephemeral ports via
listen({ port: 0 }). They don't depend on 3000 being free. Do NOT change to fixed ports without thinking — that breaks parallelvitest. - Svelte 5 runes mode is what's in use (
$state,$derived,$effect). Don't try to mix in Svelte 3/4 reactive$:syntax. - The visual-companion mockups from the brainstorm session (
.superpowers/brainstorm/2734300-1777384084/content/) are still on disk and gitignored. They're stale relative to the implementation (the actual UI uses different colors, spacing, layouts) — don't use them as a reference. The implementation IS the reference now. - chess.js's
Move.flagsfield is deprecated. The implementation uses theis...()methods. Don't use.flagsif extending the translator. - Same-token-second-tab is implemented. Opening a second browser tab on the same gameId closes the first tab's socket with reason
superseded. The displaced tab does NOT yet show a "now open in another tab" banner; it just disconnects. This is a UX gap, not a correctness gap.
Assumptions Made
- Seth's workflow shorthand is binding direction. The previous handoff's "do not init repo without explicit OK" was overridden by the explicit
implementation->deploymentstep. (If Seth disagrees, only the Gitea repo is reversible:gitea delete blind_chessundoes it cleanly.) - 192.168.0.245 was free at the time of LXC creation; verified by ICMP. Conflict is unlikely on a homelab where IPs are hand-assigned.
- CT 690 was free; verified via
pct list. The hostnameblind-chessis unique on the cluster. - Node 22 LTS via NodeSource is acceptable. (Debian 12's apt Node is way too old.)
Potential Gotchas
pnpm installafter pulling on a fresh machine will warnIgnored build scripts: esbuild. That's fine —auto-install-peers=truein.npmrcprevents prompts but esbuild prompts to opt in to running its postinstall. Vite + Svelte work without it; the warning is benign.- Pino in production mode does NOT use
pino-pretty(only in dev). The systemd unit setsNODE_ENV=production; logs in journald are JSON. To pretty-print:journalctl -u blind-chess -o cat | pnpx pino-pretty. - Caddy auto-issues a TLS cert on first hit of
chess.sethpc.xyz. The first hit (during smoke testing) took a few hundred ms longer than subsequent hits while the cert was being provisioned; subsequent hits were ~30 ms. - Test FENs need a black king. Two unit tests had to be re-FEN'd because chess.js rejects a FEN with no black king. Always include both kings in test positions.
- Pawn-promotion test position must give the pawn a legal move.
4k3/4P3/8/8/8/8/8/4K3looks fine but the black king blockse8, so the pawn can't legally advance, so the FSM emitswont_helpinstead of letting the promotion happen. Use7k/...(king elsewhere) when testing promotion. ModeratorTextenum strings usewhite_X/black_X, notw_X/b_X. Translator interpolatesmoverWord('white'/'black'), notmove.color('w'/'b'). Old draft conflated them.- Hash routing + path routing coexist. The post-create flow updates
location.hashto#/g/<id>(no full navigation, no LE re-cert). The share URL goes through/g/<id>and the SPA fallback. Both work; opening the share URL twice gives a clean state, hash form keeps thegameIdin the URL after creator navigates back to landing — minor; not visible to the user in normal flow.
Environment State
Tools/Services Used
pnpm10.33.2 (corepack-installed at~/.local/bin/pnpm)- Node 22.22.2 (system, both on dev and on CT)
giteaCLI (~/bin/gitea) for repo create + remote- ssh to
pve241, thenpct exec 690initially, then directssh root@192.168.0.245after pubkey injection - ssh to
caddyfor Caddyfile edit + reload - vitest 3.2.4
Active Processes
blind-chess.serviceon CT 690 (192.168.0.245). Started 2026-04-28 ~15:12 UTC. systemd-managed, restarts on failure.- Caddy on CT 600 (192.168.0.185). Reloaded 2026-04-28 ~15:13 UTC after Caddyfile append.
Environment Variables
BLIND_CHESS_CT_IP=192.168.0.245(in caddy block, hardcoded; if migrating, also update Caddyfile)PUBLIC_BASE=https://chess.sethpc.xyz(set in the systemd unit)
Related Resources
- Live URL: https://chess.sethpc.xyz
- Repo: https://git.sethpc.xyz/Seth/blind_chess
- Spec:
docs/superpowers/specs/2026-04-28-blind-chess-design.md - Project identity:
CLAUDE.md - Decisions:
DECISIONS.md - Original brief:
IDEA.md - Prior handoffs:
.claude/handoffs/2026-04-28-104344-spec-approved-ready-for-plan.md,.claude/handoffs/2026-04-28-kickoff.md - chess.js: https://github.com/jhlywa/chess.js (v1.4.0)
- Caddy config:
/etc/caddy/Caddyfileon CT 600 — search forchess.sethpc.xyz - Systemd unit (canonical):
/etc/systemd/system/blind-chess.serviceon CT 690
Security Reminder: This handoff contains the CT root password and operational details. Do not share publicly.