import { describe, it, expect } from 'vitest'; import { CasualBrain } from '../../../src/bot/casual-brain.js'; import type { BrainInput, CandidateMove } from '../../../src/bot/brain.js'; import type { BoardView } from '@blind-chess/shared'; function makeInput(overrides: Partial = {}): BrainInput { const view: BoardView = { pieces: { e2: { color: 'w', type: 'p' } }, toMove: 'w', inCheck: false, }; return { view, newAnnouncements: [], legalCandidates: [{ from: 'e2', to: 'e4' }], attemptHistory: [], drawOfferFromOpponent: false, ply: 0, ...overrides, }; } describe('CasualBrain', () => { it('init() resolves', async () => { const brain = new CasualBrain({ seed: 1 }); await brain.init({ color: 'w', mode: 'blind', gameId: 'casualab' }); }); it('single candidate -> picks it', async () => { const brain = new CasualBrain({ seed: 1 }); await brain.init({ color: 'w', mode: 'blind', gameId: 'g1' }); const action = await brain.decide(makeInput()); expect(action.type).toBe('commit'); if (action.type === 'commit') { expect(action.from).toBe('e2'); expect(action.to).toBe('e4'); } }); it('zero candidates -> throws', async () => { const brain = new CasualBrain({ seed: 1 }); await brain.init({ color: 'w', mode: 'blind', gameId: 'g1' }); await expect(brain.decide(makeInput({ legalCandidates: [] }))).rejects.toThrow(); }); it('attemptHistory excludes the rejected move', async () => { const brain = new CasualBrain({ seed: 1 }); await brain.init({ color: 'w', mode: 'blind', gameId: 'g1' }); const input = makeInput({ legalCandidates: [ { from: 'e2', to: 'e4' }, { from: 'd2', to: 'd4' }, ], attemptHistory: [{ move: { from: 'e2', to: 'e4' }, rejection: 'wont_help' }], }); const action = await brain.decide(input); expect(action.type).toBe('commit'); if (action.type === 'commit') { expect(action.from).toBe('d2'); expect(action.to).toBe('d4'); } }); it('promotion: when multiple candidates differ only by promotion, picks queen', async () => { const brain = new CasualBrain({ seed: 1 }); await brain.init({ color: 'w', mode: 'blind', gameId: 'g1' }); const candidates: CandidateMove[] = [ { from: 'a7', to: 'a8', promotion: 'q' }, { from: 'a7', to: 'a8', promotion: 'r' }, { from: 'a7', to: 'a8', promotion: 'b' }, { from: 'a7', to: 'a8', promotion: 'n' }, ]; const action = await brain.decide(makeInput({ legalCandidates: candidates })); if (action.type === 'commit') expect(action.promotion).toBe('q'); }); it('draw offer at material parity -> accept', async () => { const brain = new CasualBrain({ seed: 1 }); await brain.init({ color: 'w', mode: 'blind', gameId: 'g1' }); // White has 1 king + 1 rook = 5 material; Casual heuristic accepts when own material < 15. const view: BoardView = { pieces: { e1: { color: 'w', type: 'k' }, a1: { color: 'w', type: 'r' }, }, toMove: 'w', inCheck: false, }; const action = await brain.decide({ view, newAnnouncements: [], legalCandidates: [{ from: 'e1', to: 'e2' }], attemptHistory: [], drawOfferFromOpponent: true, ply: 30, }); expect(action.type).toBe('respond-draw'); if (action.type === 'respond-draw') expect(action.accept).toBe(true); }); it('never voluntarily offers resign', async () => { const brain = new CasualBrain({ seed: 1 }); await brain.init({ color: 'w', mode: 'blind', gameId: 'g1' }); for (let i = 0; i < 50; i++) { const action = await brain.decide(makeInput({ ply: i })); expect(action.type).not.toBe('resign'); } }); it('seeded determinism: same seed + same input -> same move', async () => { const candidates: CandidateMove[] = [ { from: 'e2', to: 'e4' }, { from: 'd2', to: 'd4' }, { from: 'g1', to: 'f3' }, ]; const a = new CasualBrain({ seed: 42 }); await a.init({ color: 'w', mode: 'blind', gameId: 'g1' }); const b = new CasualBrain({ seed: 42 }); await b.init({ color: 'w', mode: 'blind', gameId: 'g1' }); const aAct = await a.decide(makeInput({ legalCandidates: candidates })); const bAct = await b.decide(makeInput({ legalCandidates: candidates })); expect(aAct).toEqual(bAct); }); it('opening moves favor center pawns over flank pawns (e/d > a/h)', async () => { const candidates: CandidateMove[] = [ { from: 'a2', to: 'a3' }, { from: 'h2', to: 'h3' }, { from: 'e2', to: 'e4' }, { from: 'd2', to: 'd4' }, ]; // Many seeds → assert e2 or d2 wins majority. The score gap (center pawn // scores ~25 + 15*2 = 55 over flank pawn ~15*1 = 15) is well over the // 0.01 random tiebreak, so center should win nearly always. let centerHits = 0; for (let s = 0; s < 20; s++) { const b = new CasualBrain({ seed: s }); await b.init({ color: 'w', mode: 'blind', gameId: 'g1' }); const a = await b.decide(makeInput({ legalCandidates: candidates, ply: 0 })); if (a.type === 'commit' && (a.from === 'e2' || a.from === 'd2')) centerHits++; } expect(centerHits).toBeGreaterThan(15); }); });