12-task TDD plan in two increments:
- Increment 1 (Tasks 1-5): announce-all-to-both + capture tally.
- Increment 2 (Tasks 6-11): client-local phantom opponent-piece layer.
Each task has exact files, complete code, and verification commands.
Server/shared tasks are TDD'd with vitest; client tasks use svelte-check
plus manual verification (no client test harness, by design).
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
- DECISIONS.md: in-game chat (player↔player and human↔Gemma) deferred
indefinitely. Blind-mode chat is a side channel that defeats the
moderator-vocabulary security boundary; chat with Gemma leaks belief
state mid-game. Resolvable but expensive — revisit only on demand.
- Spec: same deferral noted in "Out of scope".
- New plan: docs/superpowers/plans/2026-04-28-ai-player-phase-1-casual.md
— 13 tasks, 80 sub-steps. Phase 1 only (Casual bot end-to-end). Phase 2
(Recon) gets its own plan once Phase 1 outcomes inform Recon's target.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>