Tasks 8/10/11 received review fixes during execution; the plan's code
blocks are updated to match what shipped:
- Task 8: drag controller handles pointercancel + idempotent start.
- Task 10: palette pieces are plain spans + svelte-ignore (no
focusable-but-not-operable role/tabindex).
- Task 11: phantom-load effect keyed on gameId; drag ghost gated.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
12-task TDD plan in two increments:
- Increment 1 (Tasks 1-5): announce-all-to-both + capture tally.
- Increment 2 (Tasks 6-11): client-local phantom opponent-piece layer.
Each task has exact files, complete code, and verification commands.
Server/shared tasks are TDD'd with vitest; client tasks use svelte-check
plus manual verification (no client test harness, by design).
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>