feat(bot): CasualBrain with capture/development/center heuristics
This commit is contained in:
@@ -0,0 +1,139 @@
|
||||
import { describe, it, expect } from 'vitest';
|
||||
import { CasualBrain } from '../../../src/bot/casual-brain.js';
|
||||
import type { BrainInput, CandidateMove } from '../../../src/bot/brain.js';
|
||||
import type { BoardView } from '@blind-chess/shared';
|
||||
|
||||
function makeInput(overrides: Partial<BrainInput> = {}): BrainInput {
|
||||
const view: BoardView = {
|
||||
pieces: { e2: { color: 'w', type: 'p' } },
|
||||
toMove: 'w',
|
||||
inCheck: false,
|
||||
};
|
||||
return {
|
||||
view,
|
||||
newAnnouncements: [],
|
||||
legalCandidates: [{ from: 'e2', to: 'e4' }],
|
||||
attemptHistory: [],
|
||||
drawOfferFromOpponent: false,
|
||||
ply: 0,
|
||||
...overrides,
|
||||
};
|
||||
}
|
||||
|
||||
describe('CasualBrain', () => {
|
||||
it('init() resolves', async () => {
|
||||
const brain = new CasualBrain({ seed: 1 });
|
||||
await brain.init({ color: 'w', mode: 'blind', gameId: 'casualab' });
|
||||
});
|
||||
|
||||
it('single candidate -> picks it', async () => {
|
||||
const brain = new CasualBrain({ seed: 1 });
|
||||
await brain.init({ color: 'w', mode: 'blind', gameId: 'g1' });
|
||||
const action = await brain.decide(makeInput());
|
||||
expect(action.type).toBe('commit');
|
||||
if (action.type === 'commit') {
|
||||
expect(action.from).toBe('e2');
|
||||
expect(action.to).toBe('e4');
|
||||
}
|
||||
});
|
||||
|
||||
it('zero candidates -> throws', async () => {
|
||||
const brain = new CasualBrain({ seed: 1 });
|
||||
await brain.init({ color: 'w', mode: 'blind', gameId: 'g1' });
|
||||
await expect(brain.decide(makeInput({ legalCandidates: [] }))).rejects.toThrow();
|
||||
});
|
||||
|
||||
it('attemptHistory excludes the rejected move', async () => {
|
||||
const brain = new CasualBrain({ seed: 1 });
|
||||
await brain.init({ color: 'w', mode: 'blind', gameId: 'g1' });
|
||||
const input = makeInput({
|
||||
legalCandidates: [
|
||||
{ from: 'e2', to: 'e4' },
|
||||
{ from: 'd2', to: 'd4' },
|
||||
],
|
||||
attemptHistory: [{ move: { from: 'e2', to: 'e4' }, rejection: 'wont_help' }],
|
||||
});
|
||||
const action = await brain.decide(input);
|
||||
expect(action.type).toBe('commit');
|
||||
if (action.type === 'commit') {
|
||||
expect(action.from).toBe('d2');
|
||||
expect(action.to).toBe('d4');
|
||||
}
|
||||
});
|
||||
|
||||
it('promotion: when multiple candidates differ only by promotion, picks queen', async () => {
|
||||
const brain = new CasualBrain({ seed: 1 });
|
||||
await brain.init({ color: 'w', mode: 'blind', gameId: 'g1' });
|
||||
const candidates: CandidateMove[] = [
|
||||
{ from: 'a7', to: 'a8', promotion: 'q' },
|
||||
{ from: 'a7', to: 'a8', promotion: 'r' },
|
||||
{ from: 'a7', to: 'a8', promotion: 'b' },
|
||||
{ from: 'a7', to: 'a8', promotion: 'n' },
|
||||
];
|
||||
const action = await brain.decide(makeInput({ legalCandidates: candidates }));
|
||||
if (action.type === 'commit') expect(action.promotion).toBe('q');
|
||||
});
|
||||
|
||||
it('draw offer at material parity -> accept', async () => {
|
||||
const brain = new CasualBrain({ seed: 1 });
|
||||
await brain.init({ color: 'w', mode: 'blind', gameId: 'g1' });
|
||||
// White has 1 king + 1 rook = 5 material; Casual heuristic accepts when own material < 15.
|
||||
const view: BoardView = {
|
||||
pieces: {
|
||||
e1: { color: 'w', type: 'k' },
|
||||
a1: { color: 'w', type: 'r' },
|
||||
},
|
||||
toMove: 'w', inCheck: false,
|
||||
};
|
||||
const action = await brain.decide({
|
||||
view, newAnnouncements: [], legalCandidates: [{ from: 'e1', to: 'e2' }],
|
||||
attemptHistory: [], drawOfferFromOpponent: true, ply: 30,
|
||||
});
|
||||
expect(action.type).toBe('respond-draw');
|
||||
if (action.type === 'respond-draw') expect(action.accept).toBe(true);
|
||||
});
|
||||
|
||||
it('never voluntarily offers resign', async () => {
|
||||
const brain = new CasualBrain({ seed: 1 });
|
||||
await brain.init({ color: 'w', mode: 'blind', gameId: 'g1' });
|
||||
for (let i = 0; i < 50; i++) {
|
||||
const action = await brain.decide(makeInput({ ply: i }));
|
||||
expect(action.type).not.toBe('resign');
|
||||
}
|
||||
});
|
||||
|
||||
it('seeded determinism: same seed + same input -> same move', async () => {
|
||||
const candidates: CandidateMove[] = [
|
||||
{ from: 'e2', to: 'e4' },
|
||||
{ from: 'd2', to: 'd4' },
|
||||
{ from: 'g1', to: 'f3' },
|
||||
];
|
||||
const a = new CasualBrain({ seed: 42 });
|
||||
await a.init({ color: 'w', mode: 'blind', gameId: 'g1' });
|
||||
const b = new CasualBrain({ seed: 42 });
|
||||
await b.init({ color: 'w', mode: 'blind', gameId: 'g1' });
|
||||
const aAct = await a.decide(makeInput({ legalCandidates: candidates }));
|
||||
const bAct = await b.decide(makeInput({ legalCandidates: candidates }));
|
||||
expect(aAct).toEqual(bAct);
|
||||
});
|
||||
|
||||
it('opening moves favor center pawns over flank pawns (e/d > a/h)', async () => {
|
||||
const candidates: CandidateMove[] = [
|
||||
{ from: 'a2', to: 'a3' },
|
||||
{ from: 'h2', to: 'h3' },
|
||||
{ from: 'e2', to: 'e4' },
|
||||
{ from: 'd2', to: 'd4' },
|
||||
];
|
||||
// Many seeds → assert e2 or d2 wins majority. The score gap (center pawn
|
||||
// scores ~25 + 15*2 = 55 over flank pawn ~15*1 = 15) is well over the
|
||||
// 0.01 random tiebreak, so center should win nearly always.
|
||||
let centerHits = 0;
|
||||
for (let s = 0; s < 20; s++) {
|
||||
const b = new CasualBrain({ seed: s });
|
||||
await b.init({ color: 'w', mode: 'blind', gameId: 'g1' });
|
||||
const a = await b.decide(makeInput({ legalCandidates: candidates, ply: 0 }));
|
||||
if (a.type === 'commit' && (a.from === 'e2' || a.from === 'd2')) centerHits++;
|
||||
}
|
||||
expect(centerHits).toBeGreaterThan(15);
|
||||
});
|
||||
});
|
||||
Reference in New Issue
Block a user