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Teaches the model to distinguish: - "kill the zombie" → limit=1,sort=nearest (specific target) - "kill all zombies" → distance=..30 (area clear) - "what mobs are nearby" → requires world.nearby_entities tool - "target the closest enemy" → type=!player,limit=1,sort=nearest With LangGraph tools enabled, world.nearby_entities gives the model entity awareness before generating kill commands. Seed dataset: 2,486 examples Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>