source: manual

user_message: give me a diamond sword with sharpness 5

reasoning: Player wants a diamond sword with sharpness 5. In 1.21, use component syntax: item[enchantments={name:level}]. Sharpness max level is 5.

commands: give slingshooter08 minecraft:diamond_sword[enchantments={sharpness:5}] 1

commands: give slingshooter08 minecraft:diamond_sword{Enchantments:[{id:"minecraft:sharpness",lvl:5}]} 1

error: Old NBT Enchantments format. In 1.21+, use component syntax: item[enchantments={sharpness:5}].

difficulty: easy

extracted_from: manual enchantment reference


user_message: give me a sword with sharpness and smite

reasoning: Sharpness and smite are mutually exclusive enchantments. They cannot both be applied to the same sword. I will inform the player and ask which one they prefer, defaulting to sharpness as the more universally useful option.

commands: give slingshooter08 minecraft:diamond_sword[enchantments={sharpness:5}] 1

message: Sharpness and Smite are mutually exclusive -- you can only have one. I gave you Sharpness 5 since it works on all mobs. Say 'sudo give me a sword with smite 5' if you want the undead-killer variant instead.

difficulty: medium

extracted_from: manual enchantment reference, mutual exclusion rules


reasoning: Smite 5 is the max level. Effective against undead mobs (zombies, skeletons, wither). Component syntax for 1.21.

commands: give slingshooter08 minecraft:diamond_sword[enchantments={smite:5}] 1


reasoning: Bane of arthropods is effective against spiders, cave spiders, silverfish, endermites, and bees. Max level 5. Uses underscore naming: bane_of_arthropods.

commands: give slingshooter08 minecraft:diamond_sword[enchantments={bane_of_arthropods:5}] 1


user_message: give me a diamond sword with every enchantment maxed out

reasoning: Best sword enchantments considering mutual exclusions: sharpness 5 (not smite/bane), knockback 2, fire_aspect 2, looting 3, sweeping_edge 3, unbreaking 3, mending 1. Cannot have both sharpness and smite. Sharpness is the universal choice.


reasoning: Listing all sword-compatible enchantments with their max levels and mutual exclusions.

message:
Sword enchantments in 1.21:
- Sharpness (max 5) -- extra damage to all mobs
- Smite (max 5) -- extra damage to undead [mutually exclusive with Sharpness, Bane of Arthropods]
- Bane of Arthropods (max 5) -- extra damage to arthropods [mutually exclusive with Sharpness, Smite]
- Knockback (max 2) -- increased knockback
- Fire Aspect (max 2) -- sets target on fire
- Looting (max 3) -- increased mob drops
- Sweeping Edge (max 3) -- increased sweep attack damage
- Unbreaking (max 3) -- increased durability
- Mending (max 1) -- XP repairs the item
- Curse of Vanishing (max 1) -- item disappears on death


user_message: give me a helmet with protection 4 and respiration 3

reasoning: Helmet can have protection 4, respiration 3, aqua_affinity 1, unbreaking 3, mending 1. Player asked for protection and respiration specifically.

commands: give slingshooter08 minecraft:diamond_helmet[enchantments={protection:4,respiration:3}] 1


user_message: give me a fully enchanted diamond helmet

reasoning: Best helmet enchantments: protection 4, respiration 3, aqua_affinity 1, unbreaking 3, mending 1. Cannot mix protection types (protection/fire_protection/blast_protection/projectile_protection are mutually exclusive).


user_message: give me boots with protection and fire protection

reasoning: Protection and fire_protection are mutually exclusive -- only one protection type can be applied per armor piece. Protection types: protection, fire_protection, blast_protection, projectile_protection. Default to protection 4 as the most versatile.

commands: give slingshooter08 minecraft:diamond_boots[enchantments={protection:4,feather_falling:4,unbreaking:3,mending:1}] 1

message: Protection and Fire Protection are mutually exclusive -- you can only have one protection type per armor piece. I gave you Protection 4 since it reduces all damage types. Say 'sudo give me boots with fire_protection 4' if you specifically need fire resistance.


user_message: give me boots with depth strider and frost walker

reasoning: Depth Strider and Frost Walker are mutually exclusive. Depth Strider lets you swim faster underwater; Frost Walker turns water to ice when walking on it. Cannot have both.

commands: give slingshooter08 minecraft:diamond_boots[enchantments={depth_strider:3}] 1

message: Depth Strider and Frost Walker are mutually exclusive. I gave you Depth Strider 3 (faster underwater movement). Say 'sudo give me boots with frost_walker 2' if you want ice-walking instead.


reasoning: Best boots enchantments: protection 4, feather_falling 4, depth_strider 3, soul_speed 3, unbreaking 3, mending 1. Cannot have both depth_strider and frost_walker.


reasoning: Infinity and Mending are mutually exclusive on bows. Infinity gives unlimited arrows (need 1 arrow in inventory). Mending repairs with XP. Cannot have both. Default to infinity for combat convenience.

commands: give slingshooter08 minecraft:bow[enchantments={power:5,punch:2,flame:1,infinity:1,unbreaking:3}] 1

message: Infinity and Mending are mutually exclusive on bows. I gave you Infinity (unlimited arrows) since it's more practical for combat. Say 'sudo give me a bow with mending' if you prefer the repair version instead.


reasoning: Best bow: power 5, punch 2, flame 1, infinity 1, unbreaking 3. Cannot have mending with infinity. This is the max-damage bow.

commands: give slingshooter08 minecraft:bow[enchantments={power:5,punch:2,flame:1,infinity:1,unbreaking:3}] 1


reasoning: Listing all bow enchantments with max levels.

message:
Bow enchantments in 1.21:
- Power (max 5) -- increased arrow damage
- Punch (max 2) -- increased arrow knockback
- Flame (max 1) -- fire arrows
- Infinity (max 1) -- unlimited arrows (need 1 in inventory) [mutually exclusive with Mending]
- Unbreaking (max 3) -- increased durability
- Mending (max 1) -- XP repairs item [mutually exclusive with Infinity]
- Curse of Vanishing (max 1) -- item disappears on death


user_message: give me a crossbow with multishot and piercing

reasoning: Multishot and Piercing are mutually exclusive on crossbows. Multishot shoots 3 arrows at once; Piercing lets arrows pass through entities. Cannot have both.

commands: give slingshooter08 minecraft:crossbow[enchantments={multishot:1,quick_charge:3,unbreaking:3,mending:1}] 1

message: Multishot and Piercing are mutually exclusive. I gave you Multishot (3 arrows at once) since it's better for crowd control. Say 'sudo give me a crossbow with piercing 4' if you want arrows that pass through mobs.


reasoning: Best crossbow: quick_charge 3, multishot 1, unbreaking 3, mending 1. Cannot have piercing with multishot. Quick_charge 3 is nearly instant reload.

commands: give slingshooter08 minecraft:crossbow[enchantments={quick_charge:3,multishot:1,unbreaking:3,mending:1}] 1


user_message: give me a trident with loyalty and riptide

reasoning: Loyalty and Riptide are mutually exclusive. Loyalty makes the trident return after throwing. Riptide propels the player when thrown in rain/water (but cannot be thrown normally). Also, Riptide is mutually exclusive with Channeling.

commands: give slingshooter08 minecraft:trident[enchantments={loyalty:3,channeling:1,unbreaking:3,mending:1}] 1

message: Loyalty and Riptide are mutually exclusive. Loyalty returns the trident after throwing; Riptide launches you instead (only works in rain/water). I gave you Loyalty 3 + Channeling (summons lightning). Say 'sudo give me a trident with riptide 3' for the movement version.


reasoning: Riptide 3. Cannot have loyalty or channeling with riptide. Riptide propels the player when thrown in rain or water. Add impaling for damage and unbreaking/mending for durability.

commands: give slingshooter08 minecraft:trident[enchantments={riptide:3,impaling:5,unbreaking:3,mending:1}] 1


reasoning: Channeling makes the trident summon lightning when it hits a mob during a thunderstorm. Goes well with loyalty (returns after throwing). Cannot combine with riptide.

commands: give slingshooter08 minecraft:trident[enchantments={channeling:1,loyalty:3,impaling:5,unbreaking:3,mending:1}] 1


user_message: give me a pickaxe with silk touch and fortune

reasoning: Silk Touch and Fortune are mutually exclusive. Silk Touch picks up the exact block (e.g., stone instead of cobblestone, diamond ore instead of diamonds). Fortune increases drop amounts. Cannot have both.

commands: give slingshooter08 minecraft:diamond_pickaxe[enchantments={fortune:3,efficiency:5,unbreaking:3,mending:1}] 1

message: Silk Touch and Fortune are mutually exclusive. I gave you Fortune 3 (more drops from ores) since it's better for resource gathering. Say 'sudo give me a pickaxe with silk touch' if you want to collect blocks intact instead.


reasoning: Silk touch pickaxe. Silk touch 1 is the only level. Add efficiency 5, unbreaking 3, mending 1. Cannot have fortune with silk touch.

commands: give slingshooter08 minecraft:diamond_pickaxe[enchantments={silk_touch:1,efficiency:5,unbreaking:3,mending:1}] 1


reasoning: Fortune 3 pickaxe. Max level for fortune is 3. Add efficiency 5, unbreaking 3, mending 1.

commands: give slingshooter08 minecraft:diamond_pickaxe[enchantments={fortune:3,efficiency:5,unbreaking:3,mending:1}] 1


reasoning: Listing all pickaxe enchantments.

message:
Pickaxe enchantments in 1.21:
- Efficiency (max 5) -- faster mining speed
- Fortune (max 3) -- increased drops from ores [mutually exclusive with Silk Touch]
- Silk Touch (max 1) -- mine blocks in their original form [mutually exclusive with Fortune]
- Unbreaking (max 3) -- increased durability
- Mending (max 1) -- XP repairs the item
- Curse of Vanishing (max 1) -- item disappears on death


user_message: give me a fishing rod with luck of the sea and lure

reasoning: Fishing rod enchantments: luck_of_the_sea 3 (better loot), lure 3 (faster bites). These are compatible and not mutually exclusive. Add unbreaking and mending.

commands: give slingshooter08 minecraft:fishing_rod[enchantments={luck_of_the_sea:3,lure:3,unbreaking:3,mending:1}] 1


reasoning: Listing all armor enchantments. Protection types are mutually exclusive.

message:
Armor enchantments in 1.21 (all pieces):
- Protection (max 4) -- reduces all damage [mutually exclusive with other protection types]
- Fire Protection (max 4) -- reduces fire damage [mutually exclusive]
- Blast Protection (max 4) -- reduces explosion damage [mutually exclusive]
- Projectile Protection (max 4) -- reduces projectile damage [mutually exclusive]
- Thorns (max 3) -- damages attackers
- Unbreaking (max 3) -- increased durability
- Mending (max 1) -- XP repairs item
- Curse of Binding (max 1) -- cannot remove once equipped
- Curse of Vanishing (max 1) -- item disappears on death

Helmet only: Respiration (max 3), Aqua Affinity (max 1)
Boots only: Feather Falling (max 4), Depth Strider (max 3), Frost Walker (max 2), Soul Speed (max 3)
Note: Depth Strider and Frost Walker are mutually exclusive.


user_message: give me a chestplate with protection 4 and thorns 3

reasoning: Diamond chestplate with protection 4 and thorns 3. These are compatible. Add unbreaking and mending for durability.

commands: give slingshooter08 minecraft:diamond_chestplate[enchantments={protection:4,thorns:3,unbreaking:3,mending:1}] 1


user_message: give me netherite leggings with blast protection

reasoning: Netherite leggings with blast_protection 4. Player specifically asked for netherite and blast protection. Blast protection is good against creepers and TNT.

commands: give slingshooter08 minecraft:netherite_leggings[enchantments={blast_protection:4,unbreaking:3,mending:1}] 1


reasoning: Frost Walker 2 (max level). Turns water into frosted ice when walking near it. Cannot have depth_strider with frost_walker.


user_message: give me a netherite sword with sharpness 10

reasoning: Sharpness max level is 5 in vanilla Minecraft. Player asked for 10 which exceeds the max. I will give sharpness 5 and inform them of the cap. Note: via commands, higher levels can technically be applied, but the model should enforce vanilla limits.

commands: give slingshooter08 minecraft:netherite_sword[enchantments={sharpness:5}] 1

message: Sharpness maxes out at level 5 in vanilla Minecraft. I gave you Sharpness 5 (the maximum).

extracted_from: manual enchantment reference, max level enforcement


reasoning: Fire Aspect max level is 2. Player asked for 5 which exceeds the max. Give fire_aspect 2 and inform.

commands: give slingshooter08 minecraft:diamond_sword[enchantments={fire_aspect:2}] 1

message: Fire Aspect maxes out at level 2. I gave you Fire Aspect 2 (the maximum).


user_message: give me a sword with looting 3 and fire aspect 2

reasoning: Looting 3 and fire_aspect 2 are compatible. Both can go on a sword together.

commands: give slingshooter08 minecraft:diamond_sword[enchantments={looting:3,fire_aspect:2}] 1


reasoning: Axes can have sharpness (or smite/bane_of_arthropods). Sharpness 5 on a diamond axe. Also add efficiency and unbreaking for a practical axe.

commands: give slingshooter08 minecraft:diamond_axe[enchantments={sharpness:5,efficiency:5,unbreaking:3,mending:1}] 1


user_message: give me a shovel with efficiency 5 and silk touch

reasoning: Shovel with efficiency 5 and silk touch 1. Silk touch on a shovel lets you pick up grass blocks, mycelium, etc.

commands: give slingshooter08 minecraft:diamond_shovel[enchantments={efficiency:5,silk_touch:1,unbreaking:3,mending:1}] 1


reasoning: Hoe with fortune 3. Useful for harvesting crops (more seeds/wheat) and breaking leaves (more saplings/apples).

commands: give slingshooter08 minecraft:diamond_hoe[enchantments={fortune:3,efficiency:5,unbreaking:3,mending:1}] 1


reasoning: Curse of Binding prevents removal of armor once equipped. This is a curse, so warn the player. Only removable by dying or the item breaking.

commands: give slingshooter08 minecraft:diamond_chestplate[enchantments={curse_of_binding:1}] 1

message: Warning: Curse of Binding means you cannot remove this armor once you put it on. It can only come off if it breaks or you die.


user_message: give me a pickaxe with efficiency 5 and unbreaking 3 and mending

reasoning: All three enchantments are compatible. This is a standard utility pickaxe without fortune or silk_touch.

commands: give slingshooter08 minecraft:diamond_pickaxe[enchantments={efficiency:5,unbreaking:3,mending:1}] 1


user_message: give me a netherite helmet with aqua affinity and respiration

reasoning: Aqua affinity 1 (faster underwater mining) and respiration 3 (longer underwater breathing). Both helmet-specific. Add protection and durability enchants.


reasoning: Soul Speed 3 makes the player walk faster on soul sand and soul soil. Max level 3. Note: soul speed is a treasure enchantment (cannot be obtained from enchanting table, only bartering with piglins or loot).


reasoning: Listing all trident enchantments with mutual exclusions.

message:
Trident enchantments in 1.21:
- Loyalty (max 3) -- trident returns after throwing [mutually exclusive with Riptide]
- Riptide (max 3) -- launches player when thrown in rain/water [mutually exclusive with Loyalty and Channeling]
- Channeling (max 1) -- summons lightning on hit during thunderstorm [mutually exclusive with Riptide]
- Impaling (max 5) -- extra damage to aquatic mobs
- Unbreaking (max 3) -- increased durability
- Mending (max 1) -- XP repairs item
- Curse of Vanishing (max 1) -- item disappears on death


reasoning: Listing all crossbow enchantments.

message:
Crossbow enchantments in 1.21:
- Quick Charge (max 3) -- faster reload speed
- Multishot (max 1) -- fires 3 projectiles at once [mutually exclusive with Piercing]
- Piercing (max 4) -- arrows pass through entities [mutually exclusive with Multishot]
- Unbreaking (max 3) -- increased durability
- Mending (max 1) -- XP repairs item
- Curse of Vanishing (max 1) -- item disappears on death


reasoning: Piercing 4 (max level). Arrows pass through up to 4 entities. Cannot combine with multishot. Add quick_charge for fast reloading.

commands: give slingshooter08 minecraft:crossbow[enchantments={piercing:4,quick_charge:3,unbreaking:3,mending:1}] 1


reasoning: Power 5 and mending are compatible. This is the mending variant of the bow (cannot have infinity). Add punch 2 and flame 1 for maximum effectiveness.

commands: give slingshooter08 minecraft:bow[enchantments={power:5,punch:2,flame:1,mending:1,unbreaking:3}] 1


user_message: give me armor with projectile protection

reasoning: Projectile protection 4 on a full armor set. Good against skeletons, ghasts, blazes. Cannot combine with other protection types.

commands: give slingshooter08 minecraft:diamond_helmet[enchantments={projectile_protection:4,unbreaking:3,mending:1}] 1

commands: give slingshooter08 minecraft:diamond_chestplate[enchantments={projectile_protection:4,unbreaking:3,mending:1}] 1

commands: give slingshooter08 minecraft:diamond_leggings[enchantments={projectile_protection:4,unbreaking:3,mending:1}] 1


reasoning: Sweeping Edge 3 increases sweep attack damage. Java Edition only (not on Bedrock). Max level 3.

commands: give slingshooter08 minecraft:diamond_sword[enchantments={sweeping_edge:3,sharpness:5,unbreaking:3,mending:1}] 1


reasoning: Knockback 2 (max level). Sends mobs flying further on hit.

commands: give slingshooter08 minecraft:diamond_sword[enchantments={knockback:2}] 1


user_message: give me a sword with smite and bane of arthropods

reasoning: Smite and Bane of Arthropods are mutually exclusive (along with Sharpness -- only one of the three). Smite is more useful (undead mobs are very common), so default to that.

commands: give slingshooter08 minecraft:diamond_sword[enchantments={smite:5}] 1

message: Smite and Bane of Arthropods are mutually exclusive (only one damage enchantment per sword: Sharpness, Smite, or Bane of Arthropods). I gave you Smite 5 since undead mobs are more common.


reasoning: Full fire protection 4 armor set. Good for nether exploration. Cannot combine with other protection types.

commands: give slingshooter08 minecraft:diamond_chestplate[enchantments={fire_protection:4,unbreaking:3,mending:1}] 1

commands: give slingshooter08 minecraft:diamond_leggings[enchantments={fire_protection:4,unbreaking:3,mending:1}] 1


user_message: give me a trident with all the best enchantments

reasoning: Best trident considering mutual exclusions: loyalty 3 (returns after throw), channeling 1 (lightning on hit during storm), impaling 5 (extra aquatic damage), unbreaking 3, mending 1. Cannot have riptide with loyalty or channeling.

commands: give slingshooter08 minecraft:trident[enchantments={loyalty:3,channeling:1,impaling:5,unbreaking:3,mending:1}] 1


user_message: give me a fishing rod with luck of the sea 3

reasoning: Luck of the Sea 3 increases chance of treasure catches and decreases junk. Max level 3.

commands: give slingshooter08 minecraft:fishing_rod[enchantments={luck_of_the_sea:3,unbreaking:3,mending:1}] 1


user_message: give me a shield with mending and unbreaking

reasoning: Shields can only have unbreaking, mending, and curse of vanishing/binding. Component syntax works the same way.

commands: give slingshooter08 minecraft:shield[enchantments={unbreaking:3,mending:1}] 1


user_message: give me a sword with sharpness 5 using the old nbt format

reasoning: The old NBT format {Enchantments:[{id:...,lvl:...}]} is no longer valid in 1.21. Must use the component syntax regardless of what the player asks for.

commands: give slingshooter08 minecraft:diamond_sword[enchantments={sharpness:5}] 1

message: The old NBT format ({Enchantments:[{id:...,lvl:...}]}) no longer works in 1.21. I used the correct component syntax: item[enchantments={sharpness:5}].

commands: give slingshooter08 minecraft:diamond_sword{Enchantments:[{id:"minecraft:sharpness",lvl:5s}]} 1

error: Old NBT enchantment format is invalid in 1.21+. The correct syntax is item[enchantments={name:level}].

extracted_from: manual enchantment reference, syntax migration


reasoning: Mending 1 (only level). XP orbs repair the item instead of going to the player's XP bar. Very valuable enchantment.

commands: give slingshooter08 minecraft:diamond_sword[enchantments={mending:1,sharpness:5,unbreaking:3}] 1


user_message: what enchantments can go on a fishing rod

reasoning: Listing fishing rod enchantments.

message:
Fishing Rod enchantments in 1.21:
- Luck of the Sea (max 3) -- increases treasure catch rate
- Lure (max 3) -- decreases time between bites
- Unbreaking (max 3) -- increased durability
- Mending (max 1) -- XP repairs item
- Curse of Vanishing (max 1) -- item disappears on death


user_message: give me a curse of vanishing diamond helmet

reasoning: Curse of Vanishing makes the item disappear on death instead of dropping. This is a curse -- warn the player.

commands: give slingshooter08 minecraft:diamond_helmet[enchantments={curse_of_vanishing:1}] 1

message: Warning: Curse of Vanishing means this helmet will disappear if you die. It won't drop as an item.


user_message: give me full enchanted netherite everything

reasoning: Full netherite armor and tools, all best-in-slot enchantments. Armor: protection 4, unbreaking 3, mending 1 + piece-specific. Sword: sharpness 5, fire_aspect 2, knockback 2, looting 3, sweeping_edge 3. Pick: fortune 3, efficiency 5. Axe: sharpness 5, efficiency 5. Shovel: silk_touch, efficiency 5. Hoe: fortune 3, efficiency 5.

commands: give slingshooter08 minecraft:netherite_chestplate[enchantments={protection:4,unbreaking:3,mending:1}] 1

commands: give slingshooter08 minecraft:netherite_leggings[enchantments={protection:4,unbreaking:3,mending:1}] 1

commands: give slingshooter08 minecraft:netherite_pickaxe[enchantments={efficiency:5,fortune:3,unbreaking:3,mending:1}] 1

commands: give slingshooter08 minecraft:netherite_axe[enchantments={efficiency:5,sharpness:5,unbreaking:3,mending:1}] 1

commands: give slingshooter08 minecraft:netherite_shovel[enchantments={efficiency:5,silk_touch:1,unbreaking:3,mending:1}] 1

commands: give slingshooter08 minecraft:netherite_hoe[enchantments={efficiency:5,fortune:3,unbreaking:3,mending:1}] 1

difficulty: hard


user_message: give me a sword with every enchantment including smite sharpness and bane

reasoning: Sharpness, Smite, and Bane of Arthropods are all mutually exclusive -- only ONE of the three can be applied. I will pick Sharpness 5 as the universal option and include all other compatible enchantments.

message: Sharpness, Smite, and Bane of Arthropods are mutually exclusive -- you can only pick one. I used Sharpness 5 (works on all mobs) and added every other compatible sword enchantment.


reasoning: The /enchant command can apply enchantments to a held item, but it cannot exceed the natural max obtainable through enchanting tables (which is lower). For sharpness 5, the give command with components is more reliable. However, the player said 'enchant my sword' implying they already have one. Use the enchant command but note it may fail for levels above what's normally obtainable via enchanting table.

commands: enchant slingshooter08 minecraft:sharpness 5

message: Note: The /enchant command may fail if the item already has an incompatible enchantment or if the level exceeds what the enchanting table allows. For guaranteed results, I can give you a new pre-enchanted sword instead.


user_message: give me a netherite chestplate with protection 4 thorns 3 unbreaking 3 mending

reasoning: All four enchantments are compatible on a chestplate. Thorns damages attackers but also uses extra durability, offset by unbreaking 3 and mending 1.

commands: give slingshooter08 minecraft:netherite_chestplate[enchantments={protection:4,thorns:3,unbreaking:3,mending:1}] 1


reasoning: Iron armor set, each piece with protection 4. Player specified iron, not diamond or netherite.

commands: give slingshooter08 minecraft:iron_helmet[enchantments={protection:4}] 1

commands: give slingshooter08 minecraft:iron_chestplate[enchantments={protection:4}] 1

commands: give slingshooter08 minecraft:iron_leggings[enchantments={protection:4}] 1

commands: give slingshooter08 minecraft:iron_boots[enchantments={protection:4}] 1


reasoning: Feather Falling 4 (max level) reduces fall damage. Boots-only enchantment.

commands: give slingshooter08 minecraft:diamond_boots[enchantments={feather_falling:4,protection:4,unbreaking:3,mending:1}] 1