source: manual

reasoning: Far = ~500 blocks. Close = ~10 blocks. Nearby = ~30 blocks. Very far = ~1000+ blocks.

difficulty: medium


reasoning: Nearby = 10-30 blocks from current position.


reasoning: Far for mob spawning = ~100 blocks. They wont aggro from that distance.


reasoning: Close = 3-8 blocks. Within attack range.


reasoning: Far for building = ~200 blocks away.

commands: fill ~200 ~ ~-2 ~200 ~5 ~2 minecraft:stone


reasoning: Fireballs need Motion NBT to move. Spawned in front of player with ^ (caret) notation. ExplosionPower controls blast size (default 1, max reasonable ~4).

commands: summon minecraft:fireball ~ ~1 ^5 {Motion:[0.0,0.0,0.0],ExplosionPower:2}


reasoning: Ghast fireballs have ExplosionPower 1. Motion controls direction — negative Y = downward.

commands: summon minecraft:fireball ~ ~5 ~ {Motion:[0.0,-0.5,0.0],ExplosionPower:1}


reasoning: Caret notation ^x ^y ^z is relative to where player is looking. ^3 = 3 blocks in front.

commands: execute at slingshooter08 run summon minecraft:fireball ^ ^1 ^3 {Motion:[0.0,0.0,0.0],ExplosionPower:2}


reasoning: ExplosionPower 4 is a large blast. Higher values cause severe terrain damage. Cap at reasonable levels.

commands: summon minecraft:fireball ~ ~2 ~ {Motion:[0.0,-1.0,0.0],ExplosionPower:4}


reasoning: Dragon fireballs leave lingering damage clouds. Different entity from regular fireball.

commands: summon minecraft:dragon_fireball ~ ~2 ~ {Motion:[0.0,-0.5,0.0]}


reasoning: Wither skulls are projectile entities. Motion controls direction. Create wither effect on hit.

commands: summon minecraft:wither_skull ~ ~2 ~ {Motion:[0.0,0.0,1.0]}


reasoning: Small fireballs = blaze fireballs. Less destruction than regular fireballs.

commands: summon minecraft:small_fireball ~ ~1 ^2 {Motion:[0.0,0.0,0.0]}


reasoning: Arrows are entities with Motion. Need velocity in a direction to actually fly.

commands: summon minecraft:arrow ~ ~1.5 ^2 {Motion:[0.0,0.1,2.0]}


reasoning: Trident entity with forward motion.

commands: summon minecraft:trident ~ ~1.5 ^2 {Motion:[0.0,0.1,2.0]}


category: info

reasoning: Render distance depends on server settings (default 10 chunks = 160 blocks). Mob spawn radius is 24-128 blocks depending on type. Players can see name tags at 64 blocks.


reasoning: Hostile mobs spawn 24-128 blocks from player. Despawn beyond 128 blocks. Stop moving beyond 32 blocks. Skeletons shoot at 16 blocks. Zombies detect at 35 blocks.


reasoning: Creeper explosion power 3 (radius ~3-4 blocks). Charged creeper power 6. TNT power 4. Wither spawn power 7. End crystal power 6. Bed in nether power 5.


reasoning: TNT explosion power is fixed at 4 — cannot be changed via NBT. For bigger blasts, spawn multiple TNT or use fireball with custom ExplosionPower.