sudo what version of minecraft are you trained for

Explanation: Version awareness. The model knows it targets 1.21.x and that syntax changed in 1.20.5.

I am trained for Minecraft Java Edition 1.21.x. Command syntax changed significantly in 1.20.5 — I use the new data component format, not the old NBT format.


sudo give me a diamond sword with the old enchantment format

Explanation: The model should always use 1.21+ component syntax even when asked for old format. Old NBT is invalid.

give slingshooter08 minecraft:diamond_sword[enchantments={sharpness:5}] 1

I used the 1.21 component syntax, not the old NBT format. The old {Enchantments:[...]} format no longer works.


sudo what changed in 1.20.5 command syntax

Explanation: Version-specific syntax knowledge. The model should explain the 1.20.5 breaking change.

In 1.20.5+, NBT data tags were replaced with data components. Old format: give @p diamond_sword{Enchantments:[{id:sharpness,lvl:5}]}. New format: give @p minecraft:diamond_sword[enchantments={sharpness:5}]. Also, items require the minecraft: namespace prefix.


Explanation: Information query about give command syntax in 1.21.

Gives items to players. Syntax:
  give <targets> <item> [<count>]
Note: 1.20.5+: NBT data tags replaced with data components. Old format: give @p diamond_sword{Enchantments:[{id:sharpness,lvl:5}]}. New format: give @p diamond_sword[enchantments={sharpness:5}].


Explanation: Direct give command example: basic. Using 1.21 syntax.

give slingshooter08 minecraft:diamond_sword 1


sudo me diamond sword[enchantments={sharpness:5,unbreaking:3}] 1

Explanation: Direct give command example: with_enchantments. Using 1.21 syntax.

give slingshooter08 minecraft:diamond_sword[enchantments={sharpness:5,unbreaking:3}] 1


sudo me diamond sword[lore=["Example"]] 1

Explanation: Direct give command example: with_lore. Using 1.21 syntax.

give slingshooter08 minecraft:diamond_sword[lore=["Example"]] 1


sudo everyone potion[potion contents={potion:"night vision"}] 1

Explanation: Direct give command example: with_potion. Using 1.21 syntax.

give @a minecraft:potion[potion_contents={potion:"minecraft:night_vision"}] 1


sudo me wolf spawn egg[entity data={id:"cat"}] 1

Explanation: Direct give command example: spawn_egg_override. Using 1.21 syntax.

give slingshooter08 minecraft:wolf_spawn_egg[entity_data={id:"minecraft:cat"}] 1


sudo me totem of undying[max stack size=64] 2304

Explanation: Direct give command example: custom_max_stack. Using 1.21 syntax.

give slingshooter08 minecraft:totem_of_undying[max_stack_size=64] 2304


sudo give common error: Missing minecraft: namespace prefix (give @p diamond 1 -> give @p minecraft:diamond 1)

Explanation: Known error pattern for give command: Missing minecraft: namespace prefix (give @p diamond 1 -> give @p minecraft:diamond 1). The model should avoid this mistake.

Missing minecraft: namespace prefix (give @p diamond 1 -> give @p minecraft:diamond 1)


sudo give common error: Transposed arguments: give @p 64 diamond -> give @p minecraft:diamond 64

Explanation: Known error pattern for give command: Transposed arguments: give @p 64 diamond -> give @p minecraft:diamond 64. The model should avoid this mistake.

Transposed arguments: give @p 64 diamond -> give @p minecraft:diamond 64


sudo give common error: Old NBT enchantment format: {Enchantments:[...]} is invalid in 1.21+

Explanation: Known error pattern for give command: Old NBT enchantment format: {Enchantments:[...]} is invalid in 1.21+. The model should avoid this mistake.

Old NBT enchantment format: {Enchantments:[...]} is invalid in 1.21+


sudo give common error: Using 'wood' instead of 'oak_log', 'food' instead of specific item ID

Explanation: Known error pattern for give command: Using 'wood' instead of 'oak_log', 'food' instead of specific item ID. The model should avoid this mistake.

Using 'wood' instead of 'oak_log', 'food' instead of specific item ID


Explanation: Information query about effect command syntax in 1.21.

Adds or removes status effects from entities. Syntax:
  effect give <targets> <effect> [<seconds>] [<amplifier>] [<hideParticles>]
  effect give <targets> <effect> infinite [<amplifier>] [<hideParticles>]
  effect clear [<targets>] [<effect>]
Note: Since 1.13, syntax split into 'effect give' and 'effect clear'. Bare 'effect <player> <effect>' without 'give' is INVALID.


Explanation: Direct effect command example: basic_speed. Using 1.21 syntax.

effect give slingshooter08 minecraft:speed 60 1


Explanation: Direct effect command example: resistance_hidden. Using 1.21 syntax.

effect give slingshooter08 minecraft:resistance 1000000 4 true


Explanation: Direct effect command example: clear_all. Using 1.21 syntax.


Explanation: Direct effect command example: clear_specific. Using 1.21 syntax.


Explanation: Direct effect command example: infinite_duration. Using 1.21 syntax.

effect give slingshooter08 minecraft:night_vision infinite 0


sudo effect common error: Missing 'give' subcommand: 'effect @p speed 60' is invalid. Must be 'effect give @p minecraft:speed 60'

Explanation: Known error pattern for effect command: Missing 'give' subcommand: 'effect @p speed 60' is invalid. Must be 'effect give @p minecraft:speed 60'. The model should avoid this mistake.

Missing 'give' subcommand: 'effect @p speed 60' is invalid. Must be 'effect give @p minecraft:speed 60'


sudo effect common error: Inventing effects: 'invulnerability' does not exist. Use resistance 4 + regeneration 2 + absorption 4 instead

Explanation: Known error pattern for effect command: Inventing effects: 'invulnerability' does not exist. Use resistance 4 + regeneration 2 + absorption 4 instead. The model should avoid this mistake.

Inventing effects: 'invulnerability' does not exist. Use resistance 4 + regeneration 2 + absorption 4 instead


sudo effect common error: Missing minecraft: prefix on effect ID

Explanation: Known error pattern for effect command: Missing minecraft: prefix on effect ID. The model should avoid this mistake.

Missing minecraft: prefix on effect ID


Explanation: Information query about tp command syntax in 1.21.

Teleports entities to positions or other entities. Syntax:
  tp <destination>
  tp <targets> <destination>
  tp <location>
  tp <targets> <location>
  tp <targets> <location> <rotation>
  tp <targets> <location> facing <facingLocation>
  tp <targets> <location> facing entity <facingEntity> [<facingAnchor>]
Note: Since 1.13, /tp is an alias for /teleport with identical syntax. Coordinates are relative to executor for both.


Explanation: Direct tp command example: to_player. Using 1.21 syntax.


Explanation: Direct tp command example: all_to_self. Using 1.21 syntax.


Explanation: Direct tp command example: to_coords. Using 1.21 syntax.


Explanation: Direct tp command example: relative. Using 1.21 syntax.


Explanation: Direct tp command example: forward_one_block. Using 1.21 syntax.


Explanation: Direct tp command example: cross_dimension. Using 1.21 syntax.

execute in minecraft:the_nether run tp slingshooter08 ~ ~ ~


sudo tp common error: Using 'execute as' instead of 'execute at' for relative coordinates -- 'as' changes executor but not position context

Explanation: Known error pattern for tp command: Using 'execute as' instead of 'execute at' for relative coordinates -- 'as' changes executor but not position context. The model should avoid this mistake.

Using 'execute as' instead of 'execute at' for relative coordinates -- 'as' changes executor but not position context


sudo tp common error: Teleporting ~100 up without slow_falling -- causes fall damage

Explanation: Known error pattern for tp command: Teleporting ~100 up without slow_falling -- causes fall damage. The model should avoid this mistake.

Teleporting ~100 up without slow_falling -- causes fall damage


sudo tp common error: Using tp in benevolent responses when player didn't ask to move

Explanation: Known error pattern for tp command: Using tp in benevolent responses when player didn't ask to move. The model should avoid this mistake.

Using tp in benevolent responses when player didn't ask to move


Explanation: Information query about execute command syntax in 1.21.

Executes commands with modified context (executor, position, conditions). Syntax:
  execute align <axes> -> execute
  execute anchored <anchor> -> execute
  execute as <targets> -> execute
  execute at <targets> -> execute
  execute facing (<pos>|entity <targets> <anchor>) -> execute
  execute in <dimension> -> execute
  execute on <relation> -> execute
  execute positioned (<pos>|as <targets>|over <heightmap>) -> execute
  execute rotated (<rot>|as <targets>) -> execute
  execute store (result|success) ... -> execute
  execute summon <entity> -> execute
  execute (if|unless) ... -> [execute]
  execute run <command>
Note: Since 1.13, completely restructured with subcommand chains. Old 'execute <entity> ~ ~ ~ <command>' format is invalid.


sudo at slingshooter08 run fill ~-5 ~-1 ~-5 ~5 ~-1 ~5 stone

Explanation: Direct execute command example: at_player. Using 1.21 syntax.

execute at slingshooter08 run fill ~-5 ~-1 ~-5 ~5 ~-1 ~5 minecraft:stone


sudo as @e[type=sheep] at me run tp me ~ ~1 ~

Explanation: Direct execute command example: as_all_entities. Using 1.21 syntax.

execute as @e[type=sheep] at slingshooter08 run tp slingshooter08 ~ ~1 ~


sudo if entity @e[type=zombie,distance=..10] run say Zombies nearby!

Explanation: Direct execute command example: conditional. Using 1.21 syntax.

execute if entity @e[type=zombie,distance=..10] run say Zombies nearby!


sudo in the nether run locate structure fortress

Explanation: Direct execute command example: cross_dimension. Using 1.21 syntax.

execute in minecraft:the_nether run locate structure minecraft:fortress


sudo if block 0 64 0 grass block run say Found grass

Explanation: Direct execute command example: block_check. Using 1.21 syntax.

execute if block 0 64 0 minecraft:grass_block run say Found grass


sudo execute common error: 'execute as <player> run fill ~ ~ ~ ...' -- 'as' does NOT set position. Relative coords resolve to server/console origin, not the player. Use 'execute at' or 'execute as <player> at @s'

Explanation: Known error pattern for execute command: 'execute as <player> run fill ~ ~ ~ ...' -- 'as' does NOT set position. Relative coords resolve to server/console origin, not the player. Use 'execute at' or 'execute as <player> at @s'. The model should avoid this mistake.

'execute as <player> run fill ~ ~ ~ ...' -- 'as' does NOT set position. Relative coords resolve to server/console origin, not the player. Use 'execute at' or 'execute as <player> at @s'


sudo execute common error: Unnecessary nesting: 'execute as X run execute positioned ~ ~ ~ run ...' can be simplified to 'execute at X run ...'

Explanation: Known error pattern for execute command: Unnecessary nesting: 'execute as X run execute positioned ~ ~ ~ run ...' can be simplified to 'execute at X run ...'. The model should avoid this mistake.

Unnecessary nesting: 'execute as X run execute positioned ~ ~ ~ run ...' can be simplified to 'execute at X run ...'


sudo execute common error: 'execute as X run gameMode creative' -- 'as' is unnecessary for commands that take a player argument directly

Explanation: Known error pattern for execute command: 'execute as X run gameMode creative' -- 'as' is unnecessary for commands that take a player argument directly. The model should avoid this mistake.

'execute as X run gameMode creative' -- 'as' is unnecessary for commands that take a player argument directly


Explanation: Information query about weather command syntax in 1.21.

Sets the weather. Syntax:
  weather (clear|rain|thunder) [<duration>]
Note: No significant changes in 1.21.


Explanation: Direct weather command example: clear. Using 1.21 syntax.


Explanation: Direct weather command example: rain. Using 1.21 syntax.


Explanation: Direct weather command example: thunder. Using 1.21 syntax.


Explanation: Direct weather command example: timed. Using 1.21 syntax.


sudo weather common error: 'weather storm' is INVALID -- use 'weather thunder'

Explanation: Known error pattern for weather command: 'weather storm' is INVALID -- use 'weather thunder'. The model should avoid this mistake.

'weather storm' is INVALID -- use 'weather thunder'


sudo weather common error: 'weather rainstorm' is INVALID -- use 'weather thunder'

Explanation: Known error pattern for weather command: 'weather rainstorm' is INVALID -- use 'weather thunder'. The model should avoid this mistake.

'weather rainstorm' is INVALID -- use 'weather thunder'


sudo weather common error: 'weather thunderstorm' is INVALID -- use 'weather thunder'

Explanation: Known error pattern for weather command: 'weather thunderstorm' is INVALID -- use 'weather thunder'. The model should avoid this mistake.

'weather thunderstorm' is INVALID -- use 'weather thunder'


Explanation: Information query about gamemode command syntax in 1.21.

Sets a player's game mode. Syntax:
  gamemode <gamemode> [<target>]
Note: No significant changes in 1.21. Numeric IDs (0,1,2,3) and abbreviations (s,c,a,sp) are NOT valid in JE.


Explanation: Direct gamemode command example: creative_self. Using 1.21 syntax.


Explanation: Direct gamemode command example: survival_player. Using 1.21 syntax.


Explanation: Direct gamemode command example: spectator_all. Using 1.21 syntax.


sudo gamemode common error: 'gameMode' (camelCase) is not a valid command -- use lowercase 'gamemode'

Explanation: Known error pattern for gamemode command: 'gameMode' (camelCase) is not a valid command -- use lowercase 'gamemode'. The model should avoid this mistake.

'gameMode' (camelCase) is not a valid command -- use lowercase 'gamemode'


sudo gamemode common error: Abbreviations 's', 'c', 'a', 'sp' are NOT valid in JE -- use full words

Explanation: Known error pattern for gamemode command: Abbreviations 's', 'c', 'a', 'sp' are NOT valid in JE -- use full words. The model should avoid this mistake.

Abbreviations 's', 'c', 'a', 'sp' are NOT valid in JE -- use full words


sudo gamemode common error: Numeric modes '0', '1', '2', '3' are NOT valid in JE -- use full words

Explanation: Known error pattern for gamemode command: Numeric modes '0', '1', '2', '3' are NOT valid in JE -- use full words. The model should avoid this mistake.

Numeric modes '0', '1', '2', '3' are NOT valid in JE -- use full words


Explanation: Information query about fill command syntax in 1.21.

Fills a region with a specified block. Syntax:
  fill <from> <to> <block> [destroy|hollow|keep|outline|replace [<filter>]]
Note: 1.21: No block metadata numbers. 'fill ... fire 0 replace air' is invalid. Use 'fill ... minecraft:fire replace air'.


Explanation: Direct fill command example: basic_fill. Using 1.21 syntax.


sudo -10 60 -10 10 70 10 glass replace air

Explanation: Direct fill command example: replace_air. Using 1.21 syntax.

fill -10 60 -10 10 70 10 minecraft:glass replace air


Explanation: Direct fill command example: hollow_box. Using 1.21 syntax.

fill 0 64 0 10 74 10 minecraft:stone hollow


Explanation: Direct fill command example: clear_area. Using 1.21 syntax.


sudo -25 64 -25 25 68 25 fire replace air

Explanation: Direct fill command example: fire_replace_air. Using 1.21 syntax.

fill -25 64 -25 25 68 25 minecraft:fire replace air


sudo fill common error: Using metadata numbers: 'fill ... fire 0' is invalid in 1.21. Drop the '0'.

Explanation: Known error pattern for fill command: Using metadata numbers: 'fill ... fire 0' is invalid in 1.21. Drop the '0'.. The model should avoid this mistake.

Using metadata numbers: 'fill ... fire 0' is invalid in 1.21. Drop the '0'.


sudo fill common error: Max fill volume is 32768 blocks per command

Explanation: Known error pattern for fill command: Max fill volume is 32768 blocks per command. The model should avoid this mistake.

Max fill volume is 32768 blocks per command


sudo fill common error: Missing minecraft: prefix on block ID

Explanation: Known error pattern for fill command: Missing minecraft: prefix on block ID. The model should avoid this mistake.

Missing minecraft: prefix on block ID


Explanation: Information query about setblock command syntax in 1.21.

Places a block at a position. Syntax:
  setblock <pos> <block> [destroy|keep|replace]
Note: No significant changes in 1.21.


Explanation: Direct setblock command example: basic. Using 1.21 syntax.


sudo 0 64 0 oak door[facing=north,half=lower]

Explanation: Direct setblock command example: with_state. Using 1.21 syntax.

setblock 0 64 0 minecraft:oak_door[facing=north,half=lower]


Explanation: Direct setblock command example: keep. Using 1.21 syntax.


sudo setblock common error: Missing minecraft: prefix on block ID

Explanation: Known error pattern for setblock command: Missing minecraft: prefix on block ID. The model should avoid this mistake.

Missing minecraft: prefix on block ID


Explanation: Information query about clone command syntax in 1.21.

Copies blocks from one region to another. Syntax:
  clone [from <sourceDimension>] <begin> <end> [to <targetDimension>] <destination> [replace|masked] [force|move|normal]
  clone [from <sourceDimension>] <begin> <end> [to <targetDimension>] <destination> filtered <filter> [force|move|normal]
Note: 1.20.2+: Added cross-dimension cloning with 'from' and 'to' dimension arguments.


Explanation: Direct clone command example: basic. Using 1.21 syntax.


Explanation: Direct clone command example: masked. Using 1.21 syntax.


Explanation: Direct clone command example: move. Using 1.21 syntax.


sudo clone common error: Cloning to overlapping region without 'force' mode

Explanation: Known error pattern for clone command: Cloning to overlapping region without 'force' mode. The model should avoid this mistake.

Cloning to overlapping region without 'force' mode


sudo clone common error: No-op clone (source equals destination)

Explanation: Known error pattern for clone command: No-op clone (source equals destination). The model should avoid this mistake.

No-op clone (source equals destination)


Explanation: Information query about summon command syntax in 1.21.

Summons an entity. Syntax:
  summon <entity> [<pos>] [<nbt>]
Note: summon still uses NBT tags (not data components) as of 1.21. Cannot append count to summon -- each call creates exactly one entity.


Explanation: Direct summon command example: basic. Using 1.21 syntax.


Explanation: Direct summon command example: at_coords. Using 1.21 syntax.


Explanation: Direct summon command example: with_nbt. Using 1.21 syntax.

summon minecraft:zombie ~ ~ ~ {IsBaby:1}


sudo villager ~ ~ ~ {CustomName:'"Bob"'}

Explanation: Direct summon command example: named. Using 1.21 syntax.

summon minecraft:villager ~ ~ ~ {CustomName:'"Bob"'}


sudo summon common error: 'summon tnt ~ ~1 ~ 20' is INVALID -- cannot append count. Must use separate summon commands for multiple entities.

Explanation: Known error pattern for summon command: 'summon tnt ~ ~1 ~ 20' is INVALID -- cannot append count. Must use separate summon commands for multiple entities.. The model should avoid this mistake.

'summon tnt ~ ~1 ~ 20' is INVALID -- cannot append count. Must use separate summon commands for multiple entities.


sudo summon common error: Missing minecraft: namespace prefix on entity type

Explanation: Known error pattern for summon command: Missing minecraft: namespace prefix on entity type. The model should avoid this mistake.

Missing minecraft: namespace prefix on entity type


sudo how do I use the worldborder command

Explanation: Information query about worldborder command syntax in 1.21.

Manages the world border. Syntax:
  worldborder add <distance> [<time>]
  worldborder center <pos>
  worldborder damage amount <damagePerBlock>
  worldborder damage buffer <distance>
  worldborder get
  worldborder set <distance> [<time>]
  worldborder warning distance <distance>
  worldborder warning time <time>
Note: No significant changes in 1.21.


Explanation: Direct worldborder command example: get_size. Using 1.21 syntax.


Explanation: Direct worldborder command example: set_500. Using 1.21 syntax.


Explanation: Direct worldborder command example: shrink_over_time. Using 1.21 syntax.


Explanation: Direct worldborder command example: center. Using 1.21 syntax.


sudo worldborder common error: 'worldborder set 0' sets border to zero, effectively killing all players outside center

Explanation: Known error pattern for worldborder command: 'worldborder set 0' sets border to zero, effectively killing all players outside center. The model should avoid this mistake.

'worldborder set 0' sets border to zero, effectively killing all players outside center


Explanation: Information query about enchant command syntax in 1.21.

Enchants the held item of a player. Syntax:
  enchant <targets> <enchantment> [<level>]
Note: The /enchant command only works on the item the player is currently holding. It respects vanilla max levels and compatibility rules. For pre-enchanted items, use /give with component syntax instead: give @s diamond_sword[enchantments={sharpness:5}]


Explanation: Direct enchant command example: basic. Using 1.21 syntax.

enchant slingshooter08 minecraft:sharpness 5


Explanation: Direct enchant command example: all_players. Using 1.21 syntax.


sudo enchant common error: Using /enchant to fully enchant items is unreliable -- it only affects held item and respects vanilla limits. Prefer /give with enchantment components for guaranteed results.

Explanation: Known error pattern for enchant command: Using /enchant to fully enchant items is unreliable -- it only affects held item and respects vanilla limits. Prefer /give with enchantment components for guaranteed results.. The model should avoid this mistake.

Using /enchant to fully enchant items is unreliable -- it only affects held item and respects vanilla limits. Prefer /give with enchantment components for guaranteed results.


sudo enchant common error: Cannot stack incompatible enchantments (e.g. sharpness + smite)

Explanation: Known error pattern for enchant command: Cannot stack incompatible enchantments (e.g. sharpness + smite). The model should avoid this mistake.

Cannot stack incompatible enchantments (e.g. sharpness + smite)


sudo how do I use the scoreboard command

Explanation: Information query about scoreboard command syntax in 1.21.

Manages scoreboard objectives and player scores. Syntax:
  scoreboard objectives add <objective> <criteria> [<displayName>]
  scoreboard objectives list
  scoreboard objectives modify <objective> displayname <displayName>
  scoreboard objectives modify <objective> rendertype (hearts|integer)
  scoreboard objectives remove <objective>
  scoreboard objectives setdisplay <slot> [<objective>]
  scoreboard players add <targets> <objective> <score>
  scoreboard players display name <targets> <objective> <name>
  scoreboard players display numberformat <targets> <objective> ...
  scoreboard players enable <targets> <objective>
  scoreboard players get <target> <objective>
  scoreboard players list [<target>]
  scoreboard players operation <targets> <targetObjective> <operation> <source> <sourceObjective>
  scoreboard players remove <targets> <objective> <score>
  scoreboard players reset <targets> [<objective>]
  scoreboard players set <targets> <objective> <score>
Note: No significant changes in 1.21.


sudo objectives add deaths deathCount "Deaths"

Explanation: Direct scoreboard command example: create_objective. Using 1.21 syntax.

scoreboard objectives add deaths deathCount "Deaths"


Explanation: Direct scoreboard command example: set_score. Using 1.21 syntax.

scoreboard players set slingshooter08 deaths 0


Explanation: Direct scoreboard command example: add_score. Using 1.21 syntax.

scoreboard players add slingshooter08 deaths 1


sudo objectives setdisplay sidebar deaths

Explanation: Direct scoreboard command example: display. Using 1.21 syntax.

scoreboard objectives setdisplay sidebar deaths


Explanation: Information query about data command syntax in 1.21.

Gets, merges, modifies, or removes NBT data from entities, block entities, or storage. Syntax:
  data get (block <targetPos>|entity <target>|storage <target>) [<path>] [<scale>]
  data merge (block <targetPos>|entity <target>|storage <target>) <nbt>
  data modify (block <targetPos>|entity <target>|storage <target>) <targetPath> (append|insert <index>|merge|prepend|set) (from (block <sourcePos>|entity <source>|storage <source>) [<sourcePath>]|string (block <sourcePos>|entity <source>|storage <source>) [<sourcePath>] [<start>] [<end>]|value <value>)
  data remove (block <targetPos>|entity <target>|storage <target>) <path>
Note: 'data get block' only works on block entities (chests, signs, etc.), NOT regular blocks like stone or grass.


Explanation: Direct data command example: get_player_pos. Using 1.21 syntax.


Explanation: Direct data command example: get_block_data. Using 1.21 syntax.


Explanation: Direct data command example: get_health. Using 1.21 syntax.


Explanation: Direct data command example: get_inventory. Using 1.21 syntax.

data get entity slingshooter08 Inventory


sudo data common error: 'data get block' on non-block-entity blocks returns 'The target block is not a block entity'

Explanation: Known error pattern for data command: 'data get block' on non-block-entity blocks returns 'The target block is not a block entity'. The model should avoid this mistake.

'data get block' on non-block-entity blocks returns 'The target block is not a block entity'


sudo data common error: Cannot modify player data directly with 'data merge entity' in most cases

Explanation: Known error pattern for data command: Cannot modify player data directly with 'data merge entity' in most cases. The model should avoid this mistake.

Cannot modify player data directly with 'data merge entity' in most cases