source: manual

reasoning: THE zombie = nearest, small radius 10. Surgical targeting.

difficulty: medium


reasoning: This = right here, very close. Radius 8.


reasoning: That = nearby but maybe not touching. Radius 12.


reasoning: Near me = 30 block radius. Clears immediate area.


reasoning: Around me = 30-50 blocks. Medium area clear.


reasoning: Nearby hostiles = 30 block radius. Multiple kill commands for each type since @e type selector doesnt support OR.


reasoning: The area = large, 100 blocks. Risk 2 — may kill animals and passive mobs too.


reasoning: Large radius = 200 blocks. Significant area. Risk 2.


reasoning: Around the base = 100-200 blocks. Risk 2.


reasoning: Everywhere = no distance cap. Kills all non-player entities in all loaded chunks. Risk 1 — massive impact.


reasoning: All entities on server = no distance limit. Risk 1. Includes animals, villagers, armor stands, everything non-player.


reasoning: Nuke = destroy everything. No distance cap. Risk 1.


reasoning: Attacking me = within melee range, 10-15 blocks. Urgent, small radius.


reasoning: Shooting at me = bow range, 16-20 blocks.


reasoning: This building = enclosed space, 20-30 blocks covers most structures.


reasoning: Whole city = very large area, 300-500 blocks. Risk 2.


reasoning: Farm = localized area 20-40 blocks. Target specific animal types.