source: manual

reasoning: Disable mob spawning via gamerule.

difficulty: easy


reasoning: Re-enable mob spawning.


reasoning: doMobSpawning false stops all natural mob spawns.


reasoning: Prevents creeper explosions, enderman block pickup, etc.


reasoning: Re-enable mob griefing.


user_message: sudo stop creepers from destroying blocks

reasoning: mobGriefing false prevents all mob block damage.


reasoning: Players keep items when they die.


reasoning: Players drop items on death (default).


user_message: sudo make it so we dont lose items when we die

reasoning: Natural language for keepInventory.


reasoning: Freezes time at current position.


reasoning: Resumes normal day/night cycle.


reasoning: Stops time from progressing.


reasoning: Stop weather from changing and clear it.

commands:
gamerule doWeatherCycle false
weather clear


reasoning: Resume natural weather changes.


reasoning: Permanent clear skies.

commands:
gamerule doWeatherCycle false
weather clear


reasoning: Fire wont spread to nearby blocks.


reasoning: Fire spreads normally.


reasoning: Natural language for doFireTick.


reasoning: Phantoms wont spawn from insomnia.


reasoning: No more phantom spawns.


reasoning: doInsomnia false disables phantom mechanic.


reasoning: Skip death screen, respawn instantly.


reasoning: Immediate respawn on death.


reasoning: Players dont heal from food. UHC style.


reasoning: Normal health regeneration from food.


reasoning: UHC disables natural health regeneration.


reasoning: Higher tick speed = faster crop/tree/leaf growth.


reasoning: Default randomTickSpeed is 3.


reasoning: Increased tick speed accelerates all random block updates.


reasoning: Zero tick speed freezes all crop/tree growth.


reasoning: Only 1% of players need to sleep (effectively one player).


reasoning: All players must sleep to skip night.


reasoning: Suppress command output messages in chat.


reasoning: Show command feedback in chat.


reasoning: No chat spam when players get advancements.


reasoning: TNT will explode (1.19.4+).


reasoning: TNT wont explode.


reasoning: No fall damage for any player.


reasoning: Normal fall damage.


reasoning: Players cant drown.


reasoning: Players take no fire/lava damage.


reasoning: No powder snow freeze damage.


reasoning: No death announcements in chat.


reasoning: Resistance 5 (amp 4) = 100% damage reduction. Effectively invincible.

commands: effect give slingshooter08 minecraft:resistance 1000000 4


reasoning: Long duration resistance 5 for practical invincibility.

commands: effect give slingshooter08 minecraft:resistance 1000000 4


reasoning: God mode: invincible + instant regen + never hungry.

commands: effect give slingshooter08 minecraft:resistance 1000000 4

commands: effect give slingshooter08 minecraft:regeneration 1000000 4

commands: effect give slingshooter08 minecraft:saturation 1000000 0


reasoning: Resistance 5 makes player unkillable by damage.

commands: effect give slingshooter08 minecraft:resistance 1000000 4


reasoning: Running gamerule with no args lists all current values.


reasoning: Shows all gamerule values.