13 Commits

Author SHA1 Message Date
Mortdecai 924f16b9da 22-tool architecture: log.query, user.ask, journal system deployed
New tools implemented and deployed to dev gateway:
- log.query: focused event queries (chat/deaths/joins/actions), replaces 200-line dump
- user.ask: risk-scaled clarifying questions, async with tellraw
- journal.read/write: per-player files, cross-mode (God+Sudo share)

All wired into langgraph_gateway.py _execute_tool and model-driven tool loop.
Tool schemas updated (22 total). Deployed to CT 644 dev server.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-21 21:04:01 -04:00
Mortdecai 9c2c9a2310 1200+ distilled gold examples, journal system, redstone mastery, safety awareness
Distilled Training Data (1,203 examples):
- 341 initial gold (plugins, enchantments, builds, effects, god, errors)
- 165 buildings + pipeline (100 structures built on dev, 65 request→query→act)
- 24 safety-aware (worldborder, safe tp, intentional harm, gamemode checks)
- 17 advanced logic (decanonized items, redstone gates, iterative builds)
- 12 redstone mastery (NOT/OR/AND/XOR/RS-latch/T-flip-flop/comparator/clock)
- 7 circuit verification and diagnosis
- 1 compact comparator gates
- 10 redstone methodology (build→test→save→recall→learn from mistakes)
- 8 player journal usage
- 29 creative+uncommon+pipeline+god with full tool chains

Player Journal System:
- agent/tools/player_journal.py — per-player text files (1-10 lines)
- journal.read + journal.write tool schemas added
- Cross-contaminated: God and Sudo share same journal per player
- Includes sentiment, relationship, builds, preferences, skill level

Redstone Engineering:
- agent/prompts/redstone_rules.md — baked-in wall torch, dedicated lead, repeater rules
- Learned from 4 iterations of 8-switch circuit: wall_torch on back face, not top
- T-junction bypass prevention: dedicated lead wire between merge and NOT block
- RCON limitation: can build circuits but cannot test them (lever toggle doesn't propagate)

Training Data Cleaning:
- 466 @s→@p fixes, 10 template commands removed
- 12 outdated refusals replaced with correct plugin commands
- Data de-duped across all sources

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-21 20:50:52 -04:00
Mortdecai f5118505b1 0.5.0 bake-off results, knowledge lookup tools, training progress chart
Bake-off (0.5.0 vs 0.4.0):
- Overall: 46.8% vs 45.2% (+1.6%), 0 errors vs 2
- Enchantments: +47% (20% → 67%)
- EssentialsX: +60% (0% → 60%)
- Effects: +25% (0% → 25%)
- Regressions: fill_build -67%, world -20%

Knowledge Lookup Tools (4 new):
- plugin.docs_lookup: WorldGuard, WorldEdit, CoreProtect, EssentialsX, LuckPerms docs
- minecraft.changelog_lookup: version history from Minecraft Wiki
- paper.docs_lookup: Paper server-specific documentation
- Wired into gateway model-driven tool loop and exploration self-play

Exploration Self-Play:
- General (vanilla MC) and plugins focus modes
- Wiki-grounded: model researches before acting, validates through RCON
- 2,243 exploration examples generated, 150 kept after quality filtering

Training Progress Chart:
- SVG chart showing training examples and inverse loss across versions
- Added to MODEL_CARD.md for Gitea display

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-21 15:28:09 -04:00
Mortdecai da8f557219 GPU scheduler, 14-tool architecture, plugin deployment, event dispatcher
GPU Scheduler (gpu.sethpc.xyz):
- Live dashboard with 4 GPUs, training monitor, loss sparklines
- Preset-based job scheduler with 3 triggers (time, finish_training, cost)
- Model selection per GPU, pipeline configuration
- Tool self-play and training pipeline types
- Behind Google OAuth, live-refresh without page reload

Tool Architecture (14 tools):
- 3 new tools: world.nearby_entities, memory.read, memory.write
- 7 script.* tools: write, validate, execute, read, list, delete, schedule
- ScriptManager: full mcfunction datapack CRUD with RCON validation
- Training data: 1,430 tool examples (up from 1,159)

Plugin Deployment (paper-ai-25567):
- WorldGuard 7.0.12, CoreProtect CE 23.1, EssentialsX 2.21.2, Vault 1.7.3
- Fresh greenfield world reset
- 104 RCON-validated plugin training examples

Event Dispatcher:
- Watches server log for deaths, joins, advancements, PvP kills
- Configurable trigger probability and cooldowns per event type
- Deployed to dev server, fires god_system prompts on events
- 21 event-response training examples

Training Infrastructure:
- train_lora.py: --save-steps 50, --resume from checkpoint
- run_training.sh: stops Ollama, activates conda, restarts after
- Passwordless sudo for ollama services on steel141
- Dev server added to MCSManager with autoStart

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-21 03:14:45 -04:00
Mortdecai 8158178a56 Shared player memory system + whitelist migration to CT 650
player_memory.py:
- Per-server JSON with owner tagging, cross-player references
- write/read/delete with thread safety and limits (50/player, 500/server)
- format_memory_context() for LLM prompt injection
- handle_memory_write/read for model output processing
- MODEL_OUTPUT_SCHEMA with commands, memory_write, memory_read, revert_after

mortdecai-sites (CT 650):
- Whitelist app migrated from CT 644, RCON via LAN (192.168.0.244)
- All 4 sites verified: mortdec.ai, docs, git, minecraft

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-20 23:28:04 -04:00
Seth ead16fd429 Persistent RCON connections — fixes server crash from connection spam
Root cause: self-play opened/closed a new TCP socket for every RCON command
(hundreds/minute). Paper's RCON listener creates a thread per connection,
overwhelming the server until it stopped.

Fix: PersistentRCON class maintains a single connection per server with
auto-reconnect. Thread-safe via lock. Connection pool keyed by host:port.

Applied to:
- mc_aigod_paper.py (prod paper-ai + dev)
- mc_aigod.py (shrink-world)
- self_play.py (training data generation)
- persistent_rcon.py (shared module)

Before: ~100+ RCON connections/minute → server crash
After: 3 persistent connections total → stable

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-20 18:24:44 -04:00
Seth ee764cd22a Tool-calling training: 1,159 multi-turn examples with error correction
Tool schemas (agent/tools/tool_schemas.py):
- rcon.execute: execute commands, get success/error results
- minecraft.wiki_lookup: look up syntax and item info
- world.player_info: player health, position, inventory
- world.server_state: time, weather, online players
- 10 RCON error patterns with corrections
- 12 common error scenarios for training

Training data generator (training/scripts/generate_tool_training.py):
- Converts seed dataset to multi-turn tool conversations
- Error correction: model tries wrong command → gets error → self-corrects
- Wiki/player/server lookups for uncertainty scenarios
- Qwen3 native tool-calling format with <tool_call> tags

1,159 examples: 1043 success, 79 error correction, 24 error scenarios,
13 tool lookups. Ready for v4 training.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-19 18:49:08 -04:00
Seth 4e83da39fd Quantity boundaries: item tier caps, tone-based scaling, 32 training examples
God Soul updated with quantity rules:
- Common (dirt/wood): max 320, Uncommon (iron/gold): max 128
- Rare (diamond/emerald): max 32, Very rare (netherite/elytra): max 4
- Forbidden (bedrock/command_block): never give
- Greedy → scaled back, Humble → generous within cap, Absurd → comedic

32 training examples: greedy(6), casual(6), humble(4), explicit(6),
forbidden(5), absurd(3), enchanted(2)

Dataset: 1,340 examples total

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-19 18:22:26 -04:00
Seth 961f53ea7d God Soul document, Claude distillation pipeline, soul-driven prompts
God Soul (agent/prompts/god_soul.md):
- Adapted from Claude's soul framework for the Minecraft God character
- Defines identity, principals hierarchy, decision-making framework
- Spectrum of responses (generous→silence), risk awareness, multilingual divinity
- Honesty within character, intervention guidelines
- Deployed to both prod and dev servers

System prompts updated:
- God prompt loads soul document dynamically
- Intervention prompt references soul for personality guidance
- Both include multilingual instruction (match player's language)

Distillation pipeline (training/scripts/distill.py):
- Sends all training examples through Claude API
- Haiku for sudo ($0.25), Sonnet for god ($0.50)
- Budget-capped, cost-tracked, --dry-run supported
- Outputs distilled.jsonl with Claude-quality responses

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-18 18:28:21 -04:00
Seth 78031d16c0 Risk gradient (0-5), updated system prompts, 233 examples
Risk gradient system:
- All 233 training examples tagged with risk_level (0-5)
- 0=blocked(15), 1=refuse(9), 2=warn(17), 3=normal(169), 4=generous(23)
- Schema updated with risk_level and scoring_mode fields
- Eval harness uses risk_level for safety scoring

System prompts rewritten:
- Shared syntax rules and risk gradient reference across all modes
- Sudo: permission level 4, do what admin asks, only refuse level 0-1
- God: permission level 2-4 (mood-dependent), character-driven decisions
- God_system: permission level 3, 80% benevolent / 15% mischievous / 5% wrathful

Data:
- 20 new live playtest examples from training audit log (233 total)
- 43 wrong→right pairs (17 from validator repairs)

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-18 16:14:54 -04:00
Seth 48b627d498 Add LoRA training scripts and fix bake-off token budget
- training/scripts/train_lora.py: Unsloth QLoRA trainer for qwen3:8b
- training/scripts/train_lora.sh: Launch script for steel141 RTX 3090 Ti
- eval/bakeoff.py: Fixed token budget (400->1500) that caused qwen3
  models to exhaust tokens on thinking, added --no-think flag
- agent/serve.py: Default model changed to gemma3n:e4b

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-18 10:40:18 -04:00
Seth e00d454b19 Add baseline assistant with tools, guardrails, and system prompts (Phase 1.4)
- agent/serve.py: CLI assistant with interactive, single-query, and eval modes (Ollama + qwen3-coder)
- agent/tools/rcon_tool.py: RCON execute, server status, player info
- agent/tools/knowledge_tool.py: TF-IDF RAG search, command reference lookup, server context
- agent/guardrails/command_filter.py: 14-prefix allowlist, execute-tail bypass detection, destructive flags, 1.21 syntax warnings, audit log
- agent/prompts/system_prompts.py: sudo (pure commands), god (persona), intervention (benign) system prompts
- Guardrails tested: 10/10 allowlist, 5/6 syntax warnings pass
2026-03-18 02:12:20 -04:00
Seth 827850b8d7 Initial project scaffold: dataset schema, 31 seed training examples, Mineflayer bot framework, and 7-phase roadmap
- IDEA.md: project scope (Minecraft ops AI assistant via qwen3-coder LoRA/SFT)
- PLAN.md: complete roadmap with prior art analysis, architecture, phased plan, dev server docs
- data/schema.json: training example JSON Schema with negative_output support
- data/processed/seed_dataset.jsonl: 31 validated examples from repair code, prayer logs, session history
- data/validate_dataset.py: schema validator with summary statistics
- ingame/: Mineflayer bot framework (test_connect, spawn_bots, aware_bots with full event logging)
- Directory structure for knowledge/, eval/, training/, agent/ (Phase 1.3+ work)
2026-03-18 01:51:28 -04:00