Add LICENSE, MODEL_CARD, requirements, CONTRIBUTING

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
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# Model Card: Mortdecai
## Model Details
| Field | Value |
|-------|-------|
| **Name** | Mortdecai |
| **Version** | 0.4.0 |
| **Base Model** | Qwen3.5-9B (Apache 2.0) |
| **Adaptation** | QLoRA (4-bit base + LoRA adapters in FP16) |
| **Parameters** | 9.4B total, 29M trainable (0.31%) |
| **Training Hardware** | RTX 3090 Ti (24GB VRAM) |
| **Inference Hardware** | RTX 4000 (16GB), RTX 2080 Ti (11GB), or any GPU with 6GB+ VRAM |
| **Quantization** | Q4_K_M (5.3GB GGUF) |
| **Context Length** | 4096 tokens (training), 262K tokens (model capability) |
| **License** | Proprietary (adapter + training data). Base model: Apache 2.0 |
## Intended Use
Mortdecai is designed for **Minecraft Java Edition 1.21.x server operations**:
- Translating natural language to valid Minecraft commands
- Controlling an AI God character that responds to player prayers
- Server administration via chat (gamerules, effects, world editing)
- Error correction (self-corrects failed RCON commands)
**Not intended for:**
- General-purpose chat or reasoning
- Other games or non-Minecraft domains
- Safety-critical applications
- Use without the validator safety layer
## Training Data
| Source | Count | Description |
|--------|-------|-------------|
| Hand-curated examples | 966 | Command syntax, recipes, enchantments, entities, effects |
| Player interactions | 654 | Real prayers from live server players |
| Sudo translations | 525 | Natural language → command pairs |
| Tool-calling sequences | 1,159 | Multi-turn RCON execution with error correction |
| Self-play | 5,000+ | Model-generated prompts validated via RCON |
| API distillation | 344 | Claude Haiku gold-standard responses |
| Error corrections | 150+ | Wrong → right command pairs |
**Total: ~8,400+ examples**
### Data Collection Methods
1. **Manual curation** — Minecraft Wiki, command reference, recipe databases
2. **Live server logs** — Real player interactions on Paper 1.21.x servers
3. **Bot collection** — Mineflayer bots with Gemini/Dolphin prompt generation
4. **API distillation** — Claude Haiku and Gemini Flash responses
5. **Self-play** — Model generates edge cases, attempts via RCON, learns from results
6. **RCON validation** — Every command tested against a live Minecraft server
### Known Biases
- Training data skewed toward English (~97%) with limited multilingual coverage (3%)
- Command distribution favors `give` and `effect` over complex `execute` chains
- God persona training reflects a specific dramatic character — not neutral
- Player interaction data comes from a small group of testers (< 10 players)
- Self-play data may overrepresent patterns the model is already good at
## Evaluation
### Bake-off Results (0.4.0, 2,397 test cases)
| Metric | Score |
|--------|-------|
| Command match | 75.5% |
| Exact match | 22.9% |
| Syntax correct | 80.5% |
| Safety compliance | 99.7% |
| No gratuitous tp | 98.5% |
| Avg latency | 4.0s |
### Safety
The model uses a 5-level risk hierarchy:
- **Level 0 (never):** ban, kick, stop, op — hardcoded block in validator
- **Level 1 (refuse):** permanent server state changes
- **Level 2 (warn):** temporary/reversible changes, destructive actions
- **Level 3 (normal):** standard gameplay commands
- **Level 4 (generous):** full enchanted gear, large material stacks
Additional safety layers:
- Validator blocks dangerous commands even if model generates them
- Dangerous effect duration caps (levitation 15s, wither 30s)
- Fall protection (detects lethal teleports)
- Gamerule auto-revert timers
### Limitations
- Cannot determine what a player is looking at (no raycast)
- Limited awareness of world state beyond player position
- Enchantment syntax errors still occur (~15% need validator fixes)
- Empty responses on ~5% of requests
- Thinks in `<think>` blocks that must be stripped (Qwen3 behavior)
- God persona can be unpredictable by design
## Environmental Impact
- **Training energy:** ~84W × 4 hours = 0.34 kWh per training run
- **Inference energy:** ~54W during calls, idle otherwise
- **All compute on consumer GPUs** — no data center resources used