22-tool architecture: log.query, user.ask, journal system deployed

New tools implemented and deployed to dev gateway:
- log.query: focused event queries (chat/deaths/joins/actions), replaces 200-line dump
- user.ask: risk-scaled clarifying questions, async with tellraw
- journal.read/write: per-player files, cross-mode (God+Sudo share)

All wired into langgraph_gateway.py _execute_tool and model-driven tool loop.
Tool schemas updated (22 total). Deployed to CT 644 dev server.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
This commit is contained in:
Mortdecai
2026-03-21 21:04:01 -04:00
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"""
Log Query — focused queries against the server event log.
Replaces the 200-line log dump with specific, targeted queries.
Reads from the existing recent_log buffer in mc_aigod.
Query types:
chat — recent chat messages (optionally filtered by player)
deaths — recent death events
joins — recent join/leave events
actions — recent commands/interactions
all — recent events of any type
Usage:
from agent.tools.log_query import handle_log_query
result = handle_log_query(recent_log_buffer, {
"type": "chat",
"player": "TheBigBoss",
"limit": 5,
})
"""
import re
from typing import Any, Dict, List, Optional
from collections import deque
# Patterns for classifying log events
CHAT_PATTERN = re.compile(r'<(\w+)>\s*(.+)')
DEATH_PATTERNS = [
re.compile(r'(\w+) (fell from a high place|hit the ground too hard|was slain by \w+|was shot by \w+|drowned|tried to swim in lava|burned to death|went up in flames|blew up|was blown up by \w+|suffocated|starved to death|was killed by \w+|was pricked to death|withered away|fell out of the world)'),
]
JOIN_PATTERN = re.compile(r'(\w+) joined the game')
LEAVE_PATTERN = re.compile(r'(\w+) left the game')
ADVANCEMENT_PATTERN = re.compile(r'(\w+) has made the advancement \[(.+?)\]')
COMMAND_PATTERN = re.compile(r'(\w+) issued server command: /(.+)')
def classify_event(text: str) -> tuple:
"""Classify a log line into (type, player, detail)."""
# Strip color codes and log prefix
clean = re.sub(r'\xa7.', '', text)
# Strip timestamp/thread prefix
m = re.search(r'INFO\]: (.+)$', clean)
if m:
clean = m.group(1).strip()
# Chat
cm = CHAT_PATTERN.match(clean)
if cm:
return ("chat", cm.group(1), cm.group(2))
# Deaths
for dp in DEATH_PATTERNS:
dm = dp.search(clean)
if dm:
return ("death", dm.group(1), dm.group(0))
# Joins
jm = JOIN_PATTERN.search(clean)
if jm:
return ("join", jm.group(1), f"{jm.group(1)} joined")
# Leaves
lm = LEAVE_PATTERN.search(clean)
if lm:
return ("leave", lm.group(1), f"{lm.group(1)} left")
# Advancements
am = ADVANCEMENT_PATTERN.search(clean)
if am:
return ("advancement", am.group(1), f"{am.group(1)} earned [{am.group(2)}]")
# Commands
com = COMMAND_PATTERN.search(clean)
if com:
return ("command", com.group(1), f"{com.group(1)}: /{com.group(2)}")
return ("other", "", clean)
def query_log(recent_log: list, query_type: str = "all",
player: str = None, limit: int = 5) -> Dict[str, Any]:
"""
Query the log buffer for specific events.
Args:
recent_log: list of (timestamp_float, log_line_str) tuples
query_type: chat, deaths, joins, actions, all
player: optional player name filter
limit: max results (default 5)
Returns:
{ok, results: [{type, player, detail, age_seconds}], count}
"""
type_map = {
"chat": {"chat"},
"deaths": {"death"},
"joins": {"join", "leave"},
"actions": {"command", "advancement"},
"all": {"chat", "death", "join", "leave", "command", "advancement", "other"},
}
allowed_types = type_map.get(query_type, type_map["all"])
results = []
import time
now = time.time()
# Iterate newest first
for entry in reversed(list(recent_log)):
if isinstance(entry, tuple) and len(entry) == 2:
ts, line = entry
else:
continue
event_type, event_player, detail = classify_event(line)
if event_type not in allowed_types:
continue
if player and event_player.lower() != player.lower():
continue
age = int(now - ts)
age_str = f"{age}s ago" if age < 60 else f"{age//60}m ago" if age < 3600 else f"{age//3600}h ago"
results.append({
"type": event_type,
"player": event_player,
"detail": detail,
"age": age_str,
})
if len(results) >= limit:
break
return {
"ok": True,
"results": results,
"count": len(results),
"query": {"type": query_type, "player": player, "limit": limit},
}
def handle_log_query(recent_log, arguments: dict) -> Dict[str, Any]:
"""Tool handler for log.query calls."""
return query_log(
recent_log=recent_log,
query_type=arguments.get("type", "all"),
player=arguments.get("player"),
limit=int(arguments.get("limit", 5)),
)
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} }
} }
}, },
# ── Log query tool ────────────────────────────────────────────────
{
"name": "log.query",
"description": (
"Query recent server events. Use instead of reading raw logs. "
"Types: chat (recent messages), deaths (who died and how), "
"joins (who joined/left), actions (commands, advancements), all. "
"Filter by player name. Returns newest first."
),
"parameters": {
"type": "object",
"properties": {
"type": {
"type": "string",
"enum": ["chat", "deaths", "joins", "actions", "all"],
"description": "Event type to query."
},
"player": {
"type": "string",
"description": "Filter by player name (optional)."
},
"limit": {
"type": "integer",
"description": "Max results (default 5)."
}
},
"required": ["type"],
"additionalProperties": False
},
"returns": {
"type": "object",
"properties": {
"ok": {"type": "boolean"},
"results": {
"type": "array",
"items": {
"type": "object",
"properties": {
"type": {"type": "string"},
"player": {"type": "string"},
"detail": {"type": "string"},
"age": {"type": "string"}
}
}
},
"count": {"type": "integer"}
}
}
},
# ── User ask tool ─────────────────────────────────────────────────
{
"name": "user.ask",
"description": (
"Ask the player a clarifying question in-game via chat. "
"Use ONLY when the request is ambiguous AND high-risk (affects other players, "
"destructive, permanent). For low-risk ambiguity, just make a creative choice. "
"BEFORE asking: try to resolve ambiguity using journal.read, world.server_state, "
"log.query, and world.nearby_entities. Only ask if context doesn't resolve it."
),
"parameters": {
"type": "object",
"properties": {
"player": {
"type": "string",
"description": "Player to ask."
},
"question": {
"type": "string",
"description": "The clarifying question. Be specific about the options."
}
},
"required": ["player", "question"],
"additionalProperties": False
},
"returns": {
"type": "object",
"properties": {
"ok": {"type": "boolean"},
"response": {"type": "string", "description": "The player's answer (filled by gateway)."}
}
}
},
] ]
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"""
User Ask clarifying questions sent to the player in-game.
The model sends a question via tellraw and the gateway stores the pending
question state. The player's next chat message gets routed back as the
tool result.
Risk-scaled: model should exhaust journal/state/log queries before asking.
Low risk = just act creatively. High risk = ask first.
Implementation:
1. Model emits: <tool_call>{"name": "user.ask", "arguments": {"question": "..."}}</tool_call>
2. Gateway sends tellraw to the player
3. Gateway stores pending_question in session state
4. Player's next chat message becomes the tool result
5. Model continues with the answer
For training: simulate the ask/answer flow with synthetic responses.
For production: gateway handles the async wait.
Usage:
from agent.tools.user_ask import handle_user_ask, format_ask_tellraw
"""
import json
from typing import Any, Dict
def format_ask_tellraw(player: str, question: str, prefix: str = "[MORTDECAI]") -> str:
"""Format a clarifying question as a tellraw command."""
safe_q = question.replace('"', '\\"').replace("\\", "\\\\")
return (
f'tellraw {player} ['
f'{{"text":"{prefix} ","color":"gold","bold":true}},'
f'{{"text":"{safe_q}","color":"yellow","italic":true}}'
f']'
)
def handle_user_ask(config: dict, arguments: dict, rcon_fn=None) -> Dict[str, Any]:
"""
Send a clarifying question to the player.
In production: sends tellraw and returns a pending state.
The gateway is responsible for waiting for the player's response
and feeding it back as the tool result.
In training: the response is simulated in the training data.
Args:
config: server config
arguments: {"player": str, "question": str}
rcon_fn: function to execute RCON commands
Returns:
{"ok": True, "status": "pending", "question": question}
In production, the gateway replaces this with the actual player response.
"""
player = arguments.get("player", "")
question = arguments.get("question", "")
if not player or not question:
return {"ok": False, "error": "player and question required"}
# Send the question in-game
if rcon_fn:
prefix = config.get("god_chat_prefix", "[MORTDECAI]")
cmd = format_ask_tellraw(player, question, prefix)
try:
rcon_fn(cmd)
except Exception as e:
return {"ok": False, "error": f"Failed to send question: {e}"}
return {
"ok": True,
"status": "pending",
"player": player,
"question": question,
}