Initial project scaffold: dataset schema, 31 seed training examples, Mineflayer bot framework, and 7-phase roadmap

- IDEA.md: project scope (Minecraft ops AI assistant via qwen3-coder LoRA/SFT)
- PLAN.md: complete roadmap with prior art analysis, architecture, phased plan, dev server docs
- data/schema.json: training example JSON Schema with negative_output support
- data/processed/seed_dataset.jsonl: 31 validated examples from repair code, prayer logs, session history
- data/validate_dataset.py: schema validator with summary statistics
- ingame/: Mineflayer bot framework (test_connect, spawn_bots, aware_bots with full event logging)
- Directory structure for knowledge/, eval/, training/, agent/ (Phase 1.3+ work)
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2026-03-18 01:51:28 -04:00
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/**
* aware_bots.js -- Mineflayer bots that log everything they experience.
*
* Each bot tracks and logs:
* - Position changes (teleports, movement)
* - Health changes (damage, healing)
* - Chat messages
* - Effects applied/removed
* - Block changes in their vicinity
* - Items received
* - Environmental state (underwater, on fire, in air)
* - Deaths
*
* Usage: node aware_bots.js [count] [host] [port]
* Defaults: 3 bots, 192.168.0.244:25568
*/
const mineflayer = require('mineflayer');
const count = parseInt(process.argv[2] || '3', 10);
const host = process.argv[3] || '192.168.0.244';
const port = parseInt(process.argv[4] || '25568', 10);
const bots = [];
let connected = 0;
function ts() {
return new Date().toISOString().slice(11, 19);
}
function fmtPos(pos) {
if (!pos) return '?,?,?';
return `${pos.x.toFixed(1)},${pos.y.toFixed(1)},${pos.z.toFixed(1)}`;
}
function spawnBot(index) {
const name = `TrainBot_${index}`;
console.log(`[${ts()}] [${name}] Connecting to ${host}:${port}...`);
const bot = mineflayer.createBot({
host,
port,
username: name,
auth: 'offline',
version: '1.21.11',
viewDistance: 'tiny',
});
bot._name = name;
bots.push(bot);
// --- State tracking ---
let lastPos = null;
let lastHealth = null;
let lastFood = null;
let lastOxygen = null;
let isUnderwater = false;
let isOnFire = false;
bot.on('login', () => {
console.log(`[${ts()}] [${name}] Logged in`);
});
bot.on('spawn', () => {
connected++;
const pos = bot.entity.position;
lastPos = { x: pos.x, y: pos.y, z: pos.z };
lastHealth = bot.health;
lastFood = bot.food;
lastOxygen = bot.oxygenLevel;
console.log(`[${ts()}] [${name}] SPAWN at (${fmtPos(pos)}) gamemode=${bot.game.gameMode} -- ${connected}/${count}`);
if (connected === count) {
console.log(`[${ts()}] === All ${count} bots connected and aware ===`);
}
});
// --- Position tracking (teleport detection) ---
bot.on('forcedMove', () => {
const pos = bot.entity.position;
const oldStr = lastPos ? fmtPos(lastPos) : '?';
console.log(`[${ts()}] [${name}] TELEPORTED from (${oldStr}) to (${fmtPos(pos)})`);
lastPos = { x: pos.x, y: pos.y, z: pos.z };
});
// --- Health tracking ---
bot.on('health', () => {
const hp = bot.health;
const food = bot.food;
const oxy = bot.oxygenLevel;
if (lastHealth !== null && hp !== lastHealth) {
const delta = hp - lastHealth;
const verb = delta < 0 ? 'DAMAGED' : 'HEALED';
console.log(`[${ts()}] [${name}] ${verb} ${delta.toFixed(1)} (health: ${hp.toFixed(1)}/20)`);
}
if (lastFood !== null && food !== lastFood) {
console.log(`[${ts()}] [${name}] FOOD changed ${lastFood} -> ${food}`);
}
if (lastOxygen !== null && oxy !== lastOxygen) {
if (oxy < lastOxygen && !isUnderwater) {
isUnderwater = true;
console.log(`[${ts()}] [${name}] UNDERWATER (air: ${oxy})`);
} else if (oxy > lastOxygen && isUnderwater) {
isUnderwater = false;
console.log(`[${ts()}] [${name}] SURFACED (air: ${oxy})`);
}
}
lastHealth = hp;
lastFood = food;
lastOxygen = oxy;
});
// --- Chat ---
bot.on('chat', (username, message) => {
if (username === name) return;
console.log(`[${ts()}] [${name}] CHAT <${username}> ${message}`);
});
// --- Whisper ---
bot.on('whisper', (username, message) => {
console.log(`[${ts()}] [${name}] WHISPER from ${username}: ${message}`);
});
// --- Death ---
bot.on('death', () => {
console.log(`[${ts()}] [${name}] DIED at (${fmtPos(lastPos)})`);
});
bot.on('respawn', () => {
const pos = bot.entity.position;
console.log(`[${ts()}] [${name}] RESPAWNED at (${fmtPos(pos)})`);
lastPos = { x: pos.x, y: pos.y, z: pos.z };
});
// --- Effects ---
bot.on('entityEffect', (entity, effect) => {
if (entity === bot.entity) {
console.log(`[${ts()}] [${name}] EFFECT APPLIED id=${effect.id} amplifier=${effect.amplifier} duration=${effect.duration}`);
}
});
bot.on('entityEffectEnd', (entity, effect) => {
if (entity === bot.entity) {
console.log(`[${ts()}] [${name}] EFFECT ENDED id=${effect.id}`);
}
});
// --- Item collection ---
bot.on('playerCollect', (collector, collected) => {
if (collector === bot.entity) {
console.log(`[${ts()}] [${name}] COLLECTED item entity ${collected.id}`);
}
});
// --- Fire detection ---
bot.on('entityUpdate', (entity) => {
if (entity === bot.entity) {
const onFire = (entity.metadata && entity.metadata[0] && (entity.metadata[0] & 0x01)) ? true : false;
if (onFire && !isOnFire) {
isOnFire = true;
console.log(`[${ts()}] [${name}] ON FIRE`);
} else if (!onFire && isOnFire) {
isOnFire = false;
console.log(`[${ts()}] [${name}] FIRE OUT`);
}
}
});
// --- Periodic environment report ---
let envInterval = setInterval(() => {
if (!bot.entity) return;
const pos = bot.entity.position;
const blockBelow = bot.blockAt(pos.offset(0, -1, 0));
const blockAt = bot.blockAt(pos);
const blockAbove = bot.blockAt(pos.offset(0, 1, 0));
const env = [];
if (blockAt && blockAt.name === 'water') env.push('in_water');
if (blockAt && blockAt.name === 'lava') env.push('in_lava');
if (blockBelow) env.push(`standing_on:${blockBelow.name}`);
if (blockAbove && blockAbove.name === 'water') env.push('water_above');
// Only log if something interesting
if (env.length > 0 && (env.includes('in_water') || env.includes('in_lava'))) {
console.log(`[${ts()}] [${name}] ENV pos=(${fmtPos(pos)}) ${env.join(', ')} hp=${bot.health} air=${bot.oxygenLevel}`);
}
}, 5000);
// --- Error/disconnect handling ---
bot.on('error', (err) => {
console.error(`[${ts()}] [${name}] ERROR: ${err.message}`);
});
bot.on('kicked', (reason) => {
let msg = reason;
try { msg = JSON.stringify(reason); } catch (_) {}
console.error(`[${ts()}] [${name}] KICKED: ${msg}`);
connected = Math.max(0, connected - 1);
clearInterval(envInterval);
});
bot.on('end', (reason) => {
console.log(`[${ts()}] [${name}] DISCONNECTED: ${reason}`);
connected = Math.max(0, connected - 1);
clearInterval(envInterval);
});
return bot;
}
// Stagger connections
for (let i = 0; i < count; i++) {
setTimeout(() => spawnBot(i), i * 1500);
}
// Graceful shutdown
process.on('SIGINT', () => {
console.log(`\n[${ts()}] Disconnecting all bots...`);
for (const bot of bots) {
try { bot.quit('Shutdown'); } catch (_) {}
}
setTimeout(() => process.exit(0), 2000);
});
setInterval(() => {}, 60000);
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{
"name": "mc-ai-training-bots",
"version": "0.1.0",
"description": "Mineflayer bots for Minecraft AI model training and evaluation",
"private": true,
"scripts": {
"test-connect": "node test_connect.js",
"spawn-bots": "node spawn_bots.js"
},
"dependencies": {
"mineflayer": "^4.23.0"
}
}
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/**
* spawn_bots.js -- Spawn multiple Mineflayer bots on the dev server.
*
* Each bot connects, reports its state, and stays connected for
* external control (RCON commands, chat interaction, etc.).
*
* Usage: node spawn_bots.js [count] [host] [port]
* Defaults: 3 bots, 192.168.0.244:25568
*
* Bots are named: TrainBot_0, TrainBot_1, TrainBot_2, ...
* They join staggered (1s apart) to avoid connection floods.
*/
const mineflayer = require('mineflayer');
const count = parseInt(process.argv[2] || '3', 10);
const host = process.argv[3] || '192.168.0.244';
const port = parseInt(process.argv[4] || '25568', 10);
const bots = [];
let connected = 0;
function spawnBot(index) {
const name = `TrainBot_${index}`;
console.log(`[${name}] Connecting to ${host}:${port}...`);
const bot = mineflayer.createBot({
host,
port,
username: name,
auth: 'offline',
version: '1.21.11',
});
bot._botIndex = index;
bot._botName = name;
bots.push(bot);
bot.on('login', () => {
console.log(`[${name}] Logged in`);
});
bot.on('spawn', () => {
connected++;
const pos = bot.entity.position;
console.log(`[${name}] Spawned at (${pos.x.toFixed(0)}, ${pos.y.toFixed(0)}, ${pos.z.toFixed(0)}) -- ${connected}/${count} connected`);
if (connected === count) {
console.log(`\n=== All ${count} bots connected ===`);
console.log('Bots are idle and ready for training commands.');
console.log('Press Ctrl+C to disconnect all bots.\n');
}
});
bot.on('chat', (username, message) => {
// Ignore own messages
if (username === name) return;
console.log(`[${name}] CHAT <${username}> ${message}`);
});
bot.on('error', (err) => {
console.error(`[${name}] ERROR: ${err.message}`);
});
bot.on('kicked', (reason) => {
console.error(`[${name}] KICKED: ${reason}`);
connected = Math.max(0, connected - 1);
});
bot.on('end', (reason) => {
console.log(`[${name}] Disconnected: ${reason}`);
connected = Math.max(0, connected - 1);
});
return bot;
}
// Stagger connections
for (let i = 0; i < count; i++) {
setTimeout(() => spawnBot(i), i * 1500);
}
// Graceful shutdown
process.on('SIGINT', () => {
console.log('\nDisconnecting all bots...');
for (const bot of bots) {
try { bot.quit('Shutdown'); } catch (_) {}
}
setTimeout(() => process.exit(0), 2000);
});
// Keep alive
setInterval(() => {}, 60000);
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/**
* test_connect.js -- Verify Mineflayer can connect to the dev Paper server.
*
* Usage: node test_connect.js [host] [port]
* Defaults: 192.168.0.244 25568
*/
const mineflayer = require('mineflayer');
const host = process.argv[2] || '192.168.0.244';
const port = parseInt(process.argv[3] || '25568', 10);
console.log(`Connecting to ${host}:${port} as TestBot...`);
const bot = mineflayer.createBot({
host,
port,
username: 'TestBot',
auth: 'offline',
version: '1.21.11',
});
bot.on('login', () => {
console.log(`[OK] Logged in as ${bot.username}`);
});
bot.on('spawn', () => {
const pos = bot.entity.position;
console.log(`[OK] Spawned at x=${pos.x.toFixed(1)} y=${pos.y.toFixed(1)} z=${pos.z.toFixed(1)}`);
console.log(`[OK] Gamemode: ${bot.game.gameMode}`);
console.log(`[OK] Health: ${bot.health}, Food: ${bot.food}`);
// Look around and report nearby blocks
const block = bot.blockAt(bot.entity.position.offset(0, -1, 0));
console.log(`[OK] Block below: ${block ? block.name : 'unknown'}`);
// List nearby entities
const entities = Object.values(bot.entities).filter(e => e !== bot.entity);
console.log(`[OK] Nearby entities: ${entities.length}`);
console.log('\n=== Connection test passed ===');
console.log('Disconnecting in 3s...');
setTimeout(() => {
bot.quit('Test complete');
process.exit(0);
}, 3000);
});
bot.on('chat', (username, message) => {
console.log(`[CHAT] <${username}> ${message}`);
});
bot.on('error', (err) => {
console.error(`[ERROR] ${err.message}`);
process.exit(1);
});
bot.on('kicked', (reason) => {
console.error(`[KICKED] ${reason}`);
process.exit(1);
});
bot.on('end', (reason) => {
console.log(`[END] ${reason}`);
});
// Timeout if connection takes too long
setTimeout(() => {
console.error('[TIMEOUT] Connection took longer than 30s');
process.exit(1);
}, 30000);