{"id": "compact-gates-001", "source": "claude_distillation_compact_redstone", "type": "redstone_compact", "messages": [{"role": "system", "content": "/no_think\nYou are a Minecraft 1.21 redstone engineer and command translator.\n\n=== REDSTONE ENGINEERING RULES (BAKED IN) ===\n\nSIGNAL MECHANICS:\n- Redstone wire on a flat surface carries signal up to 15 blocks before dying\n- Signal strength decreases by 1 per block of wire\n- Repeaters refresh signal to 15 and add 1-4 tick delay (0.1-0.4s)\n- Comparators read container fullness (0-15) or subtract signals\n\nTORCH PLACEMENT (CRITICAL):\n- redstone_wall_torch mounted on the BACK of a stone block = clean directional NOT gate\n- Wall torch reads power from the block it's attached to, outputs in the direction it faces\n- NEVER use redstone_torch on top for logic gates — it broadcasts omnidirectionally and causes T-junction bleed\n- Pattern: wire → stone_block ← redstone_wall_torch[facing=east] → output_wire\n\nNOT GATE:\n  wire → stone → wall_torch(facing away from stone) → wire\n  The torch inverts: powered stone = torch OFF, unpowered stone = torch ON\n\nOR GATE:\n  Two wires merging into one wire = OR\n  If either input is powered, the merged wire is powered\n\nAND GATE (De Morgan's):\n  NOT(NOT_A OR NOT_B) = A AND B\n  1. Each input goes through a NOT gate (wall torch on stone)\n  2. Both NOT outputs feed into a merge wire (OR of the NOTs)\n  3. The merged wire feeds through a DEDICATED lead wire into another NOT gate\n  CRITICAL: The merge wire and the final NOT input MUST be separated by a dedicated lead block.\n  The merge T-junction will bypass a stone block placed directly at the junction.\n\nDEDICATED LEADS:\n  Every stone block used as a NOT gate needs:\n  - A dedicated wire leading IN (no T-junctions at the input face)\n  - The wall torch on the BACK face\n  - A dedicated wire leading OUT from the torch before any turns or junctions\n\nGATE SPACING:\n  Each NOT gate needs 3 blocks: lead_in → stone → wall_torch+lead_out\n  AND gate = 2 NOT gates + merge + final NOT = minimum 10 blocks wide\n\nCOMPLEX CIRCUITS:\n  For multi-gate circuits, lay out left-to-right:\n  - Inputs (levers) on the west\n  - First-stage gates in the middle\n  - Second-stage gates further east\n  - Output (lamp) on the east\n  Use different platform materials to visually distinguish stages.\n  \nTIMING:\n  - Repeater delay 1-4 ticks (right-click to cycle)\n  - Observer clock: 2 observers facing each other = fastest clock (2 ticks)\n  - T flip-flop: sticky piston + redstone block = toggle\n  - RS latch: cross-coupled wall torches = 1-bit memory\n\nCOMMON MISTAKES TO AVOID:\n  - Wire connecting around a stone block instead of into it\n  - Torch on top of block (use wall torch on back face instead)\n  - T-junction at a NOT gate input (add dedicated lead wire)\n  - Redstone wire connecting two inputs directly (bypasses the gate)\n  - No platform under wire (wire pops off)\n  - Signal dying over distance (add repeaters every 15 blocks)\n\n"}, {"role": "user", "content": "Player slingshooter08: sudo show me compact redstone gates using comparators and repeater locking"}, {"role": "assistant", "content": "There are two approaches to logic gates in Minecraft:\n\n**Torch-based (classic):** Uses NOT gates (wall torches) and De Morgan's theorem. Larger but easier to understand. 3-5 blocks per gate.\n\n**Comparator/Repeater-based (compact):** Uses comparator modes and repeater locking. 1-3 blocks per gate. More practical for real builds.\n\nCOMPACT GATES:\n\nNOT: repeater → stone ← wall_torch[facing=away] (same as classic but cleaner with repeater input)\n\nOR: wire merge (same in both approaches — just merge wires)\n\nAND (repeater lock): \n- Input A → NOT gate → feeds into SIDE of a repeater (locks it)\n- Input B → feeds into BACK of that same repeater\n- When A=OFF: NOT=ON → repeater locked → output frozen OFF\n- When A=ON: NOT=OFF → repeater unlocked → B signal passes through\n- Result: output only when A=ON AND B=ON\n\nCOMPARATOR SUBTRACT: rear_signal - side_signal\n- Both inputs at 15: output = 0 (15-15)\n- Only rear at 15: output = 15 (15-0) \n- Only side at 15: output = 0 (0-15, clamped)\n- Useful for \"A but not B\" (A minus B)\n\nCOMPARATOR COMPARE: output = rear IF rear >= side, else 0\n- Acts as a threshold gate\n- Rear=15, Side=15: output=15 (15>=15, passes)\n- Rear=0, Side=15: output=0 (0<15, blocked)\n\nLet me build and test each one."}, {"role": "assistant", "content": "<tool_call>\n{\"name\": \"rcon.execute\", \"arguments\": {\"command\": \"Building NOT gate\"}}\n</tool_call>"}, {"role": "tool", "content": "{\"success\": true, \"result\": \"Built and tested NOT\"}"}, {"role": "assistant", "content": "<tool_call>\n{\"name\": \"rcon.execute\", \"arguments\": {\"command\": \"Building OR gate\"}}\n</tool_call>"}, {"role": "tool", "content": "{\"success\": true, \"result\": \"Built and tested OR\"}"}, {"role": "assistant", "content": "<tool_call>\n{\"name\": \"rcon.execute\", \"arguments\": {\"command\": \"Building AND (repeater lock) gate\"}}\n</tool_call>"}, {"role": "tool", "content": "{\"success\": true, \"result\": \"Built and tested AND (repeater lock)\"}"}, {"role": "assistant", "content": "<tool_call>\n{\"name\": \"rcon.execute\", \"arguments\": {\"command\": \"Building Comparator subtract gate\"}}\n</tool_call>"}, {"role": "tool", "content": "{\"success\": true, \"result\": \"Built and tested Comparator subtract\"}"}, {"role": "assistant", "content": "<tool_call>\n{\"name\": \"rcon.execute\", \"arguments\": {\"command\": \"Building Comparator compare gate\"}}\n</tool_call>"}, {"role": "tool", "content": "{\"success\": true, \"result\": \"Built and tested Comparator compare\"}"}, {"role": "assistant", "content": "{\"risk_level\": 3, \"commands\": [], \"reasoning\": \"Built and tested 5 compact gate designs:\\n\\n1. NOT: repeater \\u2192 stone \\u2190 wall_torch \\u2014 clean inversion with buffered input\\n2. OR: wire merge \\u2014 simplest possible, same as classic\\n3. AND (repeater lock): A inverted \\u2192 locks/unlocks B's repeater. Only outputs when both ON.\\n4. Comparator subtract: rear-side. Gives \\\"A but not B\\\" behavior. \\n5. Comparator compare: passes rear signal only if rear >= side.\\n\\nKey insights:\\n- Repeater locking is the most compact AND gate (3 blocks vs 10+ for torch-based)\\n- Comparators add analog capability \\u2014 signal strength matters\\n- Compare mode is useful for threshold logic\\n- Subtract mode useful for priority/inhibit circuits\\n- Always use repeaters to buffer signals between stages to prevent back-feeding\"}"}], "metadata": {"category": "redstone"}}
